John Carmack Biography

Born asJohn D. Carmack
Occup.Scientist
FromUSA
SpouseKatherine Anna Kang (2000-2021)
BornAugust 20, 1970
Shawnee, Oklahoma, USA
Age53 years
John Carmack, a leading figure in the world of computer graphics and game shows, was born upon August 20, 1970, in Shawnee Objective, Kansas, United States. As a teenager, he took a passion in computers, programming, as well as computer game, which ultimately brought about a fruitful profession noted with various success and also technological advancements.

Carmack's love for computer systems started in his more youthful years, as he was known to burglarize college buildings to access to Apple II computers. He joined a computer system club where he met fellow pc gaming enthusiasts, like developer Michael Abrash. Carmack's early rate of interest in programming and video game style established the phase for his later successes.

In the late 1980s as well as early 1990s, Carmack's big break came when he began dealing with video game developer Tom Hall as well as designer John Romero at Softdisk in Shreveport, Louisiana. The trio, along with musician Adrian Carmack (unrelated), started id Software in 1991, a computer game growth firm that would certainly change pc gaming with groundbreaking titles such as Wolfenstein 3D, Doom, and Quake.

John Carmack's technical expertise in software application and graphics providing contributed in the advancement of these famous first-person shooters. His innovative suggestions, such as the use of binary area partitioning to enhance 3D atmospheres and also the introduction of the "WASD" key configuration for video gaming, had a long-term effect on the market.

Carmack as well as his group at id Software pioneered a number of today's widely carried out pc gaming technologies, like modern 3D graphics making engines as well as on the internet gaming networks. His work considerably contributed to the increase of eSports as well as the establishment of multiplayer video gaming as a significant home entertainment platform.

Throughout his occupation, John Carmack has been acknowledged and awarded numerous accolades for his enormous contribution to the video gaming sector, including a Lifetime Achievement Award at the Game Developers Choice Awards in 2010. He has also been sworn in into the Academy of Interactive Arts & Sciences Hall of Fame.

In 2013, Carmack signed up with Oculus VR as its Chief Technology Officer, where he helped develop the Oculus Rift, a change in virtual truth technology. However, the move would at some point strain his connection with id Software, eventually causing his separation from the firm in November that year.

John Carmack's individual life likewise mirrors his passion for innovation and expedition. He wed Katherine Anna Kang in 2000, and also the couple has a kid, Christopher Ryan. They share an attraction for space traveling, having both founded Armadillo Aerospace in 2000, a firm committed to developing area tourism vehicles.

To conclude, John Carmack's extensive impact on the gaming sector and also his unrelenting search of advancement have actually made him a noticeable location in the background of technology. His revolutionary ideas remain to influence the way millions of people play and also take pleasure in video games, spanning generations and also geographies.

Our collection contains 14 quotes who is written / told by John.

Related authors: John Romero (Inventor), Lawrence Taylor (Athlete), Christo (Artist)

Source / external links:

14 Famous quotes by John Carmack

Small: Rocket science has been mythologized all out of proportion to its true difficulty
"Rocket science has been mythologized all out of proportion to its true difficulty"
Small: Everybodys saturated with the marketing hype of next-generation consoles. They are wonderful, but the t
"Everybody's saturated with the marketing hype of next-generation consoles. They are wonderful, but the truth is that they are as powerful as a high end PC is right now"
Small: Id rather have a search engine or a compiler on a deserted island than a game
"I'd rather have a search engine or a compiler on a deserted island than a game"
Small: Low-level programming is good for the programmers soul
"Low-level programming is good for the programmer's soul"
Small: Its nice to have a game that sells a million copies
"It's nice to have a game that sells a million copies"
Small: The cost of adding a feature isnt just the time it takes to code it. The cost also includes the additio
"The cost of adding a feature isn't just the time it takes to code it. The cost also includes the addition of an obstacle to future expansion. The trick is to pick the features that don't fight each other"
Small: Because of the nature of Moores law, anything that an extremely clever graphics programmer can do at on
"Because of the nature of Moore's law, anything that an extremely clever graphics programmer can do at one point can be replicated by a merely competent programmer some number of years later"
Small: The speed of light sucks
"The speed of light sucks"
Small: Story in a game is like a story in a porn movie. Its expected to be there, but its not that important
"Story in a game is like a story in a porn movie. It's expected to be there, but it's not that important"
Small: Focus is a matter of deciding what things youre not going to do
"Focus is a matter of deciding what things you're not going to do"
Small: At its best, entertainment is going to be a subjective thing that cant win for everyone, while at worst
"At its best, entertainment is going to be a subjective thing that can't win for everyone, while at worst, a particular game just becomes a random symbol for petty tribal behavior"
Small: The Xbox 360 is the first console that Ive ever worked with that actually has development tools that ar
"The Xbox 360 is the first console that I've ever worked with that actually has development tools that are better for games than what we've had on PC"
Small: Programming is not a zero-sum game. Teaching something to a fellow programmer doesnt take it away from
"Programming is not a zero-sum game. Teaching something to a fellow programmer doesn't take it away from you. I'm happy to share what I can, because I'm in it for the love of programming"
Small: Focused, hard work is the real key to success. Keep your eyes on the goal, and just keep taking the nex
"Focused, hard work is the real key to success. Keep your eyes on the goal, and just keep taking the next step towards completing it. If you aren't sure which way to do something, do it both ways and see which works better"