Roberta Heuer Williams, birthed 16 February 1953, is a retired computer game programmers. She is possibly best understood for her introducing work in visual adventure video games, specifically King's Quest series.
Throughout the 1980 - as well as 1990's were Roberta and also her husband, Ken Williams, the leader figures in the growth of adventure video games. They established the firm in On-Line Systems, which later came to be Sierra On-Line. Roberta Williams contributed to creating and developing numerous video games, including the entire King's Quest collection, Mixed-Up Mother Goose and also The Colonel's Bequest. Although Sierra was sold in 1996 developed the Williams video game till 1999. Williams posed for himself on the cover of Soft Porn Adventure by Chuck Benton, and posed much later on with their kids on the cover of Mixed-Up Mother Goose. She played herself in the final series of the Leisure Suit Larry 3rd
Since her retired life in 1998 she stayed away from promotion and seldom provides interviews concerning her previous work. In an interview in 2006 she says that her preferred development was Phantasmagoria.
Williams has commonly claimed that her game is specifically targeted to a greater enlightened target market than various other video games, which meant that she was criticized for being elitist.
In this meeting from 2006 she says she prepares to create a historical novel, which she totally quit creating video games.
Our collection contains 14 quotes who is written / told by Roberta.
"I had always been intrigued by the emotional aspect of adventure gaming-the fact that people get so personally involved"
"I believe the adventure game genre will never die any more than any type of storytelling would ever die"
"I always say that my favorite game was Original Adventure, published by both Microsoft and Apple Computer back in 1980"
"Freshness is important. If a game is fresh, new, intriguing, challenging, and enchanting, it will sell, and sell well"
"Computers have become more friendly, understandable, and lots of years and thought have been put into developing software to convince people that they want and need a computer"
"I am most proud of the development of the characters as personalities that game players could relate to and care about"
"I appreciate the sentiment that I am a popular woman in computer gaming circles; but I prefer being thought of as a computer game designer rather than a woman computer game designer. I don't put myself into gender mode when designing a game"
"The experience of creating my adventure games was, other than marrying my husband and bringing into the world my two sons, the most fulfilling, wonderful experience I ever had"
"An adventure game is nothing more than a good story set with engaging puzzles that fit seamlessly in with the story and the characters, and looks and sounds beautiful"
"A good story never dies"
"My definition of an adventure game is an interactive story set with puzzles and obstacles to solve and worlds to explore"
"King's Quest IV was a much bigger hit than I, II, or III. I do feel that King's Quest IV was a pivotal game in bringing in more female players"
"It seems we always exceed even our own expectations-after a lot of hard work, though!"
"If more women want to be a part of the computer industry today, they have to do more to put themselves there. Nobody is keeping them out"