John Lasseter Biography Quotes 19 Report mistakes
| 19 Quotes | |
| Born as | John Alan Lasseter |
| Occup. | Director |
| From | USA |
| Born | January 12, 1957 Hollywood, California, United States |
| Age | 69 years |
| Cite | |
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Early Life and Background
John Alan Lasseter was born on January 12, 1957, in Hollywood, California, and grew up in Whittier, a middle-class suburb shaped by Southern California car culture and the long shadow of the Walt Disney studio. His mother, a high school art teacher, and his father, a parts manager at a Chevrolet dealership, anchored him between drawing and mechanics - a blend that later made computers feel less like cold machinery and more like another pencil. In the 1960s and early 1970s, when televised Disney reruns and the optimism of the Space Age coexisted with Vietnam-era unease, Lasseter absorbed animation as both comfort and craft.As a boy he drew constantly, watched animated films with a frame-by-frame attentiveness, and treated model kits and hot rods as storytelling objects. Friends and teachers remembered an early intensity: he was not dabbling in cartoons but apprenticing himself to an imagined future. That single-mindedness was also a kind of identity - animation was where he felt competent and seen - and it created a tension he carried into adulthood: impatience with gatekeepers, and a hunger to prove that the medium could grow beyond the limits placed on it by corporate routine.
Education and Formative Influences
Lasseter entered the newly created Character Animation program at California Institute of the Arts (CalArts) in the mid-1970s, a pipeline seeded by Disney to replenish its artistic ranks. There he studied drawing, timing, and performance under teachers tied to the classic studio tradition while swapping ideas with peers who would later redefine American animation. The atmosphere at CalArts rewarded experimentation and critique, and Lasseter internalized a discipline that would become his managerial signature: iterate relentlessly, take notes without ego, and use craft to serve emotion.Career, Major Works, and Turning Points
Hired by Walt Disney Productions in 1979, Lasseter worked as an animator and story artist on projects including The Fox and the Hound (1981) before clashing with a studio not yet ready to bet on computer animation; he was dismissed in 1983 after pushing tests and hybrid ideas. That rupture became the hinge of his career. He joined Lucasfilm's computer graphics group, where he directed pioneering shorts such as The Adventures of Andre and Wally B. (1984) and Luxo Jr. (1986), the latter earning an Academy Award nomination and effectively introducing Pixar's mascot-lamp as a new kind of movie star. When Steve Jobs purchased the group in 1986 and it became Pixar, Lasseter helped steer it from hardware and commercials toward feature filmmaking, culminating in Toy Story (1995), the first fully computer-animated feature. As chief creative officer at Pixar and later also at Walt Disney Animation Studios after Disney bought Pixar in 2006, he oversaw a run of influential films including A Bug's Life (1998), Toy Story 2 (1999), Monsters, Inc. (2001), Finding Nemo (2003), The Incredibles (2004), Cars (2006), Ratatouille (2007), WALL-E (2008), Up (2009), and Toy Story 3 (2010). In 2017-2018, amid allegations of workplace misconduct and a widely reported company investigation, he took a leave and then exited Disney, later resurfacing to lead Skydance Animation - a late-career reset that complicated the public narrative of the genial "Pixar brain trust" era.Philosophy, Style, and Themes
Lasseter's inner life as an artist was defined by a dual loyalty: to hand-drawn performance and to technological possibility. He repeatedly framed innovation as reciprocal rather than competitive, insisting that "The art challenges the technology, and the technology inspires the art". Psychologically, that aphorism reveals a temperament that seeks harmony between opposites - a way of calming the anxiety that new tools can threaten old skills - while also justifying relentless R-and-D as an artistic virtue, not a corporate indulgence.Yet his deepest fixation was never software; it was the mechanics of feeling. He admired films that engineered tears and laughter with clockwork precision, confessing, "I love movies that make me cry, because they're tapping into a real emotion in me, and I always think afterwards: how did they do that?" That question - part fanboy wonder, part forensic analysis - explains Pixar's method under his leadership: story reels torn apart in brutal screenings, jokes re-timed, character motives clarified, and sentiment earned through behavior rather than speeches. His populism was equally strategic: "Animation is the one type of movie that really does play for the entire audience. Our challenge is to make stories that connect for kids and adults". The result was a signature blend of high-concept premises (toys with inner lives, monsters harvesting screams) and intimate anxieties (abandonment, obsolescence, family expectations), staged with kinetic clarity, bright design, and a showman's affection for slapstick.
Legacy and Influence
Lasseter stands as one of the central architects of modern American animation: a director-producer who helped turn computer graphics from a novelty into the default language of the mainstream feature, while insisting that performance and story structure remain the engine. Pixar's pipeline, its "brain trust" feedback culture, and its proof that family films could be emotionally ambitious reshaped studio strategy worldwide and revived Disney animation's prestige in the late 2000s. His legacy, however, is inseparable from the ethical reckoning that ended his Disney tenure, prompting industry conversations about power, behavior, and accountability in creative hierarchies. What endures is the model he championed - that technological revolutions are only meaningful when they deepen character and emotion - and the films that, for many viewers, permanently widened the emotional range expected from animation.Our collection contains 19 quotes written by John, under the main topics: Art - Puns & Wordplay - Leadership - Movie - Perseverance.
Other people related to John: John Ratzenberger (Actor), Robert Iger (Businessman), Joe Grant (Artist), Bonnie Hunt (Actress), Don Rickles (Comedian), Bruce Perens (Businessman)