"All the characters and plots were predetermined. Games make bad plots"
About this Quote
“Games make bad plots” lands because it’s both a provocation and a warning label. Games excel at agency, surprise, and the messy delight of outcomes no one planned. That same mess is poison for pacing. A table’s funniest detour or most “realistic” failure state rarely obeys the emotional math readers expect: setup, payoff, escalation, closure. What feels electric in play can read like narrative stalling on the page.
The subtext is also about medium boundaries and fan pressure. Weis, associated with Dungeons & Dragons-adjacent fantasy, is speaking into a culture that loves behind-the-screen lore and treats story like an emergent byproduct of systems. She’s insisting that novels aren’t transcripts of adventures; they’re engineered experiences. The line defends the legitimacy of shaping events, pruning randomness, and, yes, steering characters toward destinations that satisfy theme rather than dice.
It’s a modestly heretical statement in fandom spaces, which is why it works: it punctures the romance of “organic” storytelling and replaces it with a harder truth. Art isn’t fair. It’s made.
Quote Details
| Topic | Writing |
|---|---|
| Source | Help us find the source |
| Cite |
Citation Formats
APA Style (7th ed.)
Weis, Margaret. (2026, January 16). All the characters and plots were predetermined. Games make bad plots. FixQuotes. https://fixquotes.com/quotes/all-the-characters-and-plots-were-predetermined-124074/
Chicago Style
Weis, Margaret. "All the characters and plots were predetermined. Games make bad plots." FixQuotes. January 16, 2026. https://fixquotes.com/quotes/all-the-characters-and-plots-were-predetermined-124074/.
MLA Style (9th ed.)
"All the characters and plots were predetermined. Games make bad plots." FixQuotes, 16 Jan. 2026, https://fixquotes.com/quotes/all-the-characters-and-plots-were-predetermined-124074/. Accessed 13 Feb. 2026.


