"Because now it's the fans out there that are entertaining us, the developers, with their creations!"
About this Quote
There is a quiet power shift packed into Wright's breezy phrasing: "now" signals an inflection point, a before-and-after in how culture gets made. He flips the usual pipeline of entertainment on its head. The fans are no longer the audience; they're the act. The developers, supposedly the authors, become spectators. That inversion is both celebratory and self-interested, and Wright knows it.
Coming from the mind behind SimCity and The Sims, it reads like a manifesto for systems over scripts. Wright built toyboxes disguised as games, worlds governed by rules that invite players to improvise. When he praises "their creations", he's not talking about high scores. He's pointing to mods, machinima, custom houses, emergent stories, viral challenges - the secondary culture that forms when a product becomes a platform. The line also flatters the community in a specific way: you aren't just consuming; you're collaborating. It's a canny form of loyalty-building that costs less than shipping endless official content.
The subtext is that authorship has become distributed, and that distribution is good business. User-generated content extends a game's lifespan, supplies marketing, and produces fresh ideas developers can study, absorb, and sometimes monetize. Calling fans "entertaining us" softens the asymmetry: the studio still sets the rules, owns the IP, curates what counts. Wright's warmth masks a hard truth of the modern creative economy: the most valuable worlds are the ones where players do the worldbuilding for you.
Coming from the mind behind SimCity and The Sims, it reads like a manifesto for systems over scripts. Wright built toyboxes disguised as games, worlds governed by rules that invite players to improvise. When he praises "their creations", he's not talking about high scores. He's pointing to mods, machinima, custom houses, emergent stories, viral challenges - the secondary culture that forms when a product becomes a platform. The line also flatters the community in a specific way: you aren't just consuming; you're collaborating. It's a canny form of loyalty-building that costs less than shipping endless official content.
The subtext is that authorship has become distributed, and that distribution is good business. User-generated content extends a game's lifespan, supplies marketing, and produces fresh ideas developers can study, absorb, and sometimes monetize. Calling fans "entertaining us" softens the asymmetry: the studio still sets the rules, owns the IP, curates what counts. Wright's warmth masks a hard truth of the modern creative economy: the most valuable worlds are the ones where players do the worldbuilding for you.
Quote Details
| Topic | Art |
|---|---|
| Source | Help us find the source |
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