"By the new year of 1994, it had grown up into Inform 4 and could produce games twice as large"
About this Quote
The timestamp - “By the new year of 1994” - does more than date the release. It positions Inform inside a specific moment when personal computing was accelerating and amateur creators were discovering they could rival commercial studios with the right tools. In interactive fiction, “twice as large” isn’t mere bloat; it’s narrative capacity. Bigger games mean longer plots, more locations, more state, more combinatorial possibility - all the stuff that makes IF feel less like a parlor trick and more like a world.
Nelson’s mathematician’s sensibility peeks through in the measured boast: not “better,” not “more beautiful,” but quantifiable scale. The subtext is competitive: Inform is keeping up with the ambitions of its writers, and maybe outpacing the limitations of the era’s dominant systems. It’s progress narrated as evolution, with the quiet confidence of someone building an ecosystem, not just a product.
Quote Details
| Topic | Coding & Programming |
|---|---|
| Source | Help us find the source |
| Cite | Cite this Quote |
Citation Formats
APA Style (7th ed.)
Nelson, Graham. (n.d.). By the new year of 1994, it had grown up into Inform 4 and could produce games twice as large. FixQuotes. https://fixquotes.com/quotes/by-the-new-year-of-1994-it-had-grown-up-into-19591/
Chicago Style
Nelson, Graham. "By the new year of 1994, it had grown up into Inform 4 and could produce games twice as large." FixQuotes. Accessed February 3, 2026. https://fixquotes.com/quotes/by-the-new-year-of-1994-it-had-grown-up-into-19591/.
MLA Style (9th ed.)
"By the new year of 1994, it had grown up into Inform 4 and could produce games twice as large." FixQuotes, https://fixquotes.com/quotes/by-the-new-year-of-1994-it-had-grown-up-into-19591/. Accessed 3 Feb. 2026.


