"Costumes are the first impression that you have of the character before they open their mouth-it really does establish who they are"
About this Quote
Costume, in Colleen Atwood's framing, is not decoration; it's pre-verbal storytelling with consequences. The line lands because it treats clothing as a kind of cinematic handshake: the audience meets the character through silhouette, texture, wear-and-tear, and the tiny choices that read as class, fear, vanity, or control. Before plot and dialogue can persuade us, we are already interpreting. Atwood is naming that bias and turning it into craft.
The specific intent is practical and strategic. A costume designer is hired to solve problems the script can’t fully solve: How do we make you understand someone instantly, from the back row, in half a second? Her phrasing is bluntly transactional - "first impression" - because film and TV operate under ruthless time pressure. Viewers decide who to trust faster than the character can explain themselves. Costume becomes a shortcut for character, and a tool for directors to steer perception.
The subtext is sharper: identity is performative, and audiences are complicit. We like to believe we judge characters by what they do or say, but we judge them by what they wear first, just as we do with real people. Atwood’s quote quietly admits the manipulation: the designer establishes "who they are" before the actor gets a chance to. That is power.
Context matters here: Atwood’s career spans prestige period pieces and stylized fantasy, worlds where fabric can signal morality, threat, status, even genre. Her point is a defense of design as authorship - not an accessory department, but one of the first voices a character gets.
The specific intent is practical and strategic. A costume designer is hired to solve problems the script can’t fully solve: How do we make you understand someone instantly, from the back row, in half a second? Her phrasing is bluntly transactional - "first impression" - because film and TV operate under ruthless time pressure. Viewers decide who to trust faster than the character can explain themselves. Costume becomes a shortcut for character, and a tool for directors to steer perception.
The subtext is sharper: identity is performative, and audiences are complicit. We like to believe we judge characters by what they do or say, but we judge them by what they wear first, just as we do with real people. Atwood’s quote quietly admits the manipulation: the designer establishes "who they are" before the actor gets a chance to. That is power.
Context matters here: Atwood’s career spans prestige period pieces and stylized fantasy, worlds where fabric can signal morality, threat, status, even genre. Her point is a defense of design as authorship - not an accessory department, but one of the first voices a character gets.
Quote Details
| Topic | Movie |
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