"Creating the fictional background for a game world isn't significantly different from creating a background for fiction"
About this Quote
The subtext is about agency. Fictional background in a novel is usually concealed infrastructure, carefully rationed so it doesn’t swallow plot. In games, the same infrastructure has to tolerate interference: players kick the beams, set parts on fire, ignore the king you lovingly designed. Ford’s “isn’t significantly different” is less naïve than it sounds; it’s a reminder that good background isn’t a lore dump, it’s a system of pressures and incentives that produces story when touched. A convincing economy, a plausible religion, a feud with teeth - those aren’t decorations, they’re narrative engines.
Context matters: late-20th-century genre culture was watching games mature from hobby-shop ephemera into a major storytelling ecosystem. Ford’s comment stakes a claim early that games weren’t borrowing legitimacy from literature; they were practicing the same imaginative discipline, just with the extra honesty of letting readers talk back.
Quote Details
| Topic | Writing |
|---|---|
| Source | Help us find the source |
| Cite |
Citation Formats
APA Style (7th ed.)
Ford, John M. (2026, January 16). Creating the fictional background for a game world isn't significantly different from creating a background for fiction. FixQuotes. https://fixquotes.com/quotes/creating-the-fictional-background-for-a-game-93915/
Chicago Style
Ford, John M. "Creating the fictional background for a game world isn't significantly different from creating a background for fiction." FixQuotes. January 16, 2026. https://fixquotes.com/quotes/creating-the-fictional-background-for-a-game-93915/.
MLA Style (9th ed.)
"Creating the fictional background for a game world isn't significantly different from creating a background for fiction." FixQuotes, 16 Jan. 2026, https://fixquotes.com/quotes/creating-the-fictional-background-for-a-game-93915/. Accessed 12 Feb. 2026.








