"Dinosaurs was a cool idea, but we just couldn't find a way to make it really fun. We've got a bunch of great game ideas that we want to bring to life over the next several years"
About this Quote
“Dinosaurs was a cool idea” reads like a polite epitaph for a project that died on the table, and Sid Meier delivers it with the practiced restraint of someone who’s watched plenty of promising concepts fail the one test that matters: play. The key move is the contrast between “cool” and “fun.” “Cool” is pitch-deck electricity, the kind of premise that sells itself in a sentence. “Fun” is the hard, unglamorous proof you only get after prototypes, playtests, and the slow realization that novelty doesn’t automatically translate into delight.
The subtext is a quiet manifesto about Meier’s design ethic. He’s famous for treating games less like stories to be told and more like systems to be tuned until they generate interesting choices. Dinosaurs-as-theme is easy; dinosaurs-as-a-loop that stays engaging after the first wow moment is brutal. By admitting they “couldn’t find a way,” he’s also normalizing failure as part of serious creative work, a posture that’s more scientific than the bio line suggests: hypothesize, test, discard.
The second sentence is corporate optimism, but it’s also a strategic pivot. “Over the next several years” signals long-horizon iteration, not trend-chasing. It reassures fans and stakeholders: the cancelation isn’t a retreat, it’s triage. In an industry that often ships on hype and patches toward coherence, this is a rare bit of candor: the idea wasn’t the product; the fun was.
The subtext is a quiet manifesto about Meier’s design ethic. He’s famous for treating games less like stories to be told and more like systems to be tuned until they generate interesting choices. Dinosaurs-as-theme is easy; dinosaurs-as-a-loop that stays engaging after the first wow moment is brutal. By admitting they “couldn’t find a way,” he’s also normalizing failure as part of serious creative work, a posture that’s more scientific than the bio line suggests: hypothesize, test, discard.
The second sentence is corporate optimism, but it’s also a strategic pivot. “Over the next several years” signals long-horizon iteration, not trend-chasing. It reassures fans and stakeholders: the cancelation isn’t a retreat, it’s triage. In an industry that often ships on hype and patches toward coherence, this is a rare bit of candor: the idea wasn’t the product; the fun was.
Quote Details
| Topic | Startup |
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