"Dragon's Lair 3D is about as close as you can come to controlling an animated feature film"
About this Quote
The phrasing “as close as you can come” matters. It concedes limits while still claiming a frontier. In the early 2000s, 3D games were chasing cinematic legitimacy with motion capture, cutscenes, and Hollywood-style camera language. Bluth flips the hierarchy: games aren’t aspiring to cinema; they’re the only medium that can let you “control” it. That verb carries the subtext of empowerment, but also the artist’s anxiety: control is what the animator normally possesses, not the viewer. The promise is seductive precisely because it steals a little authority from the auteur.
Contextually, it’s also a rehabilitation of Dragon’s Lair’s legacy. The original game was famous for feeling like a cartoon you could play, and infamous for how little you actually could: a memorization-heavy gauntlet of quick-time prompts. By invoking the “animated feature film,” Bluth leans into the brand’s strongest cultural memory and recasts interactivity as immersion, not punishment.
Quote Details
| Topic | Movie |
|---|---|
| Source | Help us find the source |
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Citation Formats
APA Style (7th ed.)
Bluth, Don. (2026, January 17). Dragon's Lair 3D is about as close as you can come to controlling an animated feature film. FixQuotes. https://fixquotes.com/quotes/dragons-lair-3d-is-about-as-close-as-you-can-come-76622/
Chicago Style
Bluth, Don. "Dragon's Lair 3D is about as close as you can come to controlling an animated feature film." FixQuotes. January 17, 2026. https://fixquotes.com/quotes/dragons-lair-3d-is-about-as-close-as-you-can-come-76622/.
MLA Style (9th ed.)
"Dragon's Lair 3D is about as close as you can come to controlling an animated feature film." FixQuotes, 17 Jan. 2026, https://fixquotes.com/quotes/dragons-lair-3d-is-about-as-close-as-you-can-come-76622/. Accessed 13 Feb. 2026.


