"Everybody's saturated with the marketing hype of next-generation consoles. They are wonderful, but the truth is that they are as powerful as a high end PC is right now"
About this Quote
Carmack punctures the videogame industrys favorite magic trick: selling inevitability as innovation. When he calls people "saturated with the marketing hype", hes not just swatting at ads; hes diagnosing a culture trained to confuse a product cycle with a technological revolution. The line works because it re-centers authority. Carmack isnt a console-war pundit. He is a builder with a long history of turning theoretical horsepower into real-time worlds, so his skepticism lands as engineering realism, not contrarian posturing.
The pivot in the middle is doing the heavy lifting: "They are wonderful, but..". That concession keeps him from sounding like a scold. Hes acknowledging the genuine appeal of consoles - streamlined hardware, consistent performance, a shared platform that developers can optimize against. Then he removes the halo. "As powerful as a high end PC is right now" collapses the myth of next-gen as some unreachable frontier and reframes it as a packaging decision: consoles arrive as curated snapshots of existing capability, priced and marketed to feel like a leap.
The subtext is about who controls the narrative of progress. PC hardware evolves continuously, messy and expensive and fragmented; consoles rebrand that same curve into a clean, periodic story the mass market can follow. Carmacks point isnt that consoles are bad. Its that hype depends on selective amnesia - ignoring that the bleeding edge already exists, and that "next generation" often means "new baseline", not new physics.
The pivot in the middle is doing the heavy lifting: "They are wonderful, but..". That concession keeps him from sounding like a scold. Hes acknowledging the genuine appeal of consoles - streamlined hardware, consistent performance, a shared platform that developers can optimize against. Then he removes the halo. "As powerful as a high end PC is right now" collapses the myth of next-gen as some unreachable frontier and reframes it as a packaging decision: consoles arrive as curated snapshots of existing capability, priced and marketed to feel like a leap.
The subtext is about who controls the narrative of progress. PC hardware evolves continuously, messy and expensive and fragmented; consoles rebrand that same curve into a clean, periodic story the mass market can follow. Carmacks point isnt that consoles are bad. Its that hype depends on selective amnesia - ignoring that the bleeding edge already exists, and that "next generation" often means "new baseline", not new physics.
Quote Details
| Topic | Technology |
|---|---|
| Source | Help us find the source |
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