"Everyday people are not very good designers"
About this Quote
A small provocation disguised as a plainspoken observation, Donald Norman's line is doing two things at once: puncturing Silicon Valley's favorite myth (that "users know best") and defending the dignity of users by lowering the expectations we unfairly place on them. "Everyday people" isn't a dig at intelligence; it's a reminder that cognition is finite, attention is brittle, and most of us are busy living our lives, not optimizing interfaces. The sting in the sentence is strategic: it forces designers to stop romanticizing intuition and start taking responsibility.
Norman's intent sits squarely in his larger project as a cognitive scientist who helped mainstream human-centered design. The subtext is: if your product requires people to behave like designers, your product is the problem. He pushes back against the lazy postmortem that blames "user error" when a system fails. In Norman's world, error is data. When people consistently "mess up", that pattern isn't evidence of incompetence; it's evidence of a mismatch between the model in the designer's head and the model the interface invites.
The context matters: modern life is saturated with devices that ask us to memorize gestures, decode icons, and navigate settings trees like we're being graded. Norman is arguing for affordances, feedback, and constraints that make correct action the easy action. The line lands because it's unsentimental. It reframes design from aesthetic self-expression into applied empathy with teeth: don't wait for users to become experts. Build systems that respect how people actually think.
Norman's intent sits squarely in his larger project as a cognitive scientist who helped mainstream human-centered design. The subtext is: if your product requires people to behave like designers, your product is the problem. He pushes back against the lazy postmortem that blames "user error" when a system fails. In Norman's world, error is data. When people consistently "mess up", that pattern isn't evidence of incompetence; it's evidence of a mismatch between the model in the designer's head and the model the interface invites.
The context matters: modern life is saturated with devices that ask us to memorize gestures, decode icons, and navigate settings trees like we're being graded. Norman is arguing for affordances, feedback, and constraints that make correct action the easy action. The line lands because it's unsentimental. It reframes design from aesthetic self-expression into applied empathy with teeth: don't wait for users to become experts. Build systems that respect how people actually think.
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| Topic | Technology |
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