"Freshness is important. If a game is fresh, new, intriguing, challenging, and enchanting, it will sell, and sell well"
About this Quote
The intent is pragmatic and a little defiant. Williams is arguing against the safest temptation in commercial entertainment: repetition disguised as reliability. She’s implying that audiences can smell stale design, and that no amount of branding can fully launder a tired idea. The subtext is also a critique of how quickly “the market” gets used as an excuse for conservative choices. If you make something genuinely alive, she suggests, the business case follows.
Context matters: Williams built hits when “freshness” often meant inventing the grammar of play in real time - experimenting with storytelling, puzzle logic, and visual presentation on limited hardware. That history explains the confidence in “it will sell,” a phrase that reads like hard-earned knowledge, not optimism. It’s an ethos of craft over cynicism: the belief that risk isn’t the opposite of commerce, it’s the engine of it.
Quote Details
| Topic | Marketing |
|---|---|
| Source | Help us find the source |
| Cite |
Citation Formats
APA Style (7th ed.)
Williams, Roberta. (2026, January 15). Freshness is important. If a game is fresh, new, intriguing, challenging, and enchanting, it will sell, and sell well. FixQuotes. https://fixquotes.com/quotes/freshness-is-important-if-a-game-is-fresh-new-166559/
Chicago Style
Williams, Roberta. "Freshness is important. If a game is fresh, new, intriguing, challenging, and enchanting, it will sell, and sell well." FixQuotes. January 15, 2026. https://fixquotes.com/quotes/freshness-is-important-if-a-game-is-fresh-new-166559/.
MLA Style (9th ed.)
"Freshness is important. If a game is fresh, new, intriguing, challenging, and enchanting, it will sell, and sell well." FixQuotes, 15 Jan. 2026, https://fixquotes.com/quotes/freshness-is-important-if-a-game-is-fresh-new-166559/. Accessed 12 Feb. 2026.








