"Games are a compromise between intimacy and keeping intimacy away"
About this Quote
The subtext is brutally compassionate. People don’t “play games” because they’re uniquely manipulative; they do it because direct intimacy is risky. Games create structure - predictable moves, familiar roles (Persecutor, Rescuer, Victim), rehearsed lines - that lets two people approach the fire without getting burned. You can flirt without admitting desire, argue without naming fear, rescue without asking for love. The relationship stays busy while the truth stays unspoken.
Context matters: Berne was writing in a mid-century therapeutic culture that prized rationality and self-control, but also simmered with anxieties about dependence, gender roles, and emotional exposure. His insight lands because it treats interpersonal drama as a technology for managing vulnerability. The “compromise” implies both parties consent, often unconsciously: the game works because it protects each person from the shame of wanting more.
It’s also a quiet indictment of how modern social life rewards performative interaction. If intimacy requires disclosure, games offer plausible deniability - connection with an exit clause.
Quote Details
| Topic | Relationship |
|---|---|
| Source | Help us find the source |
| Cite |
Citation Formats
APA Style (7th ed.)
Berne, Eric. (2026, January 15). Games are a compromise between intimacy and keeping intimacy away. FixQuotes. https://fixquotes.com/quotes/games-are-a-compromise-between-intimacy-and-161888/
Chicago Style
Berne, Eric. "Games are a compromise between intimacy and keeping intimacy away." FixQuotes. January 15, 2026. https://fixquotes.com/quotes/games-are-a-compromise-between-intimacy-and-161888/.
MLA Style (9th ed.)
"Games are a compromise between intimacy and keeping intimacy away." FixQuotes, 15 Jan. 2026, https://fixquotes.com/quotes/games-are-a-compromise-between-intimacy-and-161888/. Accessed 12 Feb. 2026.








