"I prefer that animation reach into places where live action doesn't go, and it seems like all of animation nowadays is trying to go where live action is"
About this Quote
Bluth is calling out an aesthetic retreat disguised as progress: animation, the medium built to violate physics and tastefully distort reality, is busy chasing the one thing it will never beat live action at - looking like live action. The line lands because it reverses the usual hierarchy. Instead of treating realism as animation's graduation ceremony, he frames it as a kind of surrender, a self-imposed narrowing of the frame.
The subtext is partly generational and partly industrial. Bluth came up in an era when animation's selling point was its expressive elasticity: bodies that could emote beyond the limits of an actor, worlds that could tilt toward nightmare or wonder without asking permission from gravity or a budget line. His own films leaned into that heightened language - melodrama, silhouette, scale, the primal logic of fairy tales. So when he says animation should reach "places", he's talking about emotional and visual territories: the symbolic, the grotesque, the lyrical, the impossible.
Context matters: the last couple decades have rewarded a particular kind of polish - hyper-rendered texture, cinematic lighting, camera moves that mimic lenses, and stories staged like live-action comedies or action blockbusters. It's not that those choices are inherently empty; it's that they're culturally legible to financiers and audiences trained on live-action grammar. Bluth's critique is that legibility is becoming the goal. His preference is a reminder that animation isn't a cheaper way to film a movie; it's a different way to dream.
The subtext is partly generational and partly industrial. Bluth came up in an era when animation's selling point was its expressive elasticity: bodies that could emote beyond the limits of an actor, worlds that could tilt toward nightmare or wonder without asking permission from gravity or a budget line. His own films leaned into that heightened language - melodrama, silhouette, scale, the primal logic of fairy tales. So when he says animation should reach "places", he's talking about emotional and visual territories: the symbolic, the grotesque, the lyrical, the impossible.
Context matters: the last couple decades have rewarded a particular kind of polish - hyper-rendered texture, cinematic lighting, camera moves that mimic lenses, and stories staged like live-action comedies or action blockbusters. It's not that those choices are inherently empty; it's that they're culturally legible to financiers and audiences trained on live-action grammar. Bluth's critique is that legibility is becoming the goal. His preference is a reminder that animation isn't a cheaper way to film a movie; it's a different way to dream.
Quote Details
| Topic | Movie |
|---|---|
| Source | Help us find the source |
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