"I think games are starting to branch out. It's not just guys sitting at their computer stations. Games are so fun, that everybody gets into them a little bit"
About this Quote
Slater’s line lands like a midstream snapshot of a culture catching itself in the act of changing. He’s not evangelizing games as high art; he’s normalizing them, sanding off the old stereotype of the isolated “guy at his computer station” and replacing it with something broader, more social, more ordinary. The key move is demographic: he frames gaming’s evolution as a widening circle, not a niche defending its legitimacy.
The intent reads partly corrective, partly invitational. By invoking “guys” and “computer stations,” he nods to the punchline version of gaming that dominated late-90s and early-2000s pop culture: masculine, indoors, slightly suspect. Then he pivots to “everybody,” a word that functions less as data than as permission. If everybody is dabbling, nobody has to feel weird about it.
The subtext is about status. “So fun” sounds almost disarmingly simple, but it’s doing strategic work: fun is the most socially acceptable argument in entertainment, a way to validate time spent without sounding defensive. It also hints at the era’s shift from subculture to mass habit: consoles in living rooms, party games, casual mobile play, celebrity endorsements. As an actor, Slater is also speaking from inside the publicity ecosystem that helped mainstream gaming: once famous people casually admit they play, the activity stops being a “type” and becomes a pastime.
What makes the quote effective is its everydayness. No grand claims, just a recalibration of who games are for, and how little you need to justify joining in.
The intent reads partly corrective, partly invitational. By invoking “guys” and “computer stations,” he nods to the punchline version of gaming that dominated late-90s and early-2000s pop culture: masculine, indoors, slightly suspect. Then he pivots to “everybody,” a word that functions less as data than as permission. If everybody is dabbling, nobody has to feel weird about it.
The subtext is about status. “So fun” sounds almost disarmingly simple, but it’s doing strategic work: fun is the most socially acceptable argument in entertainment, a way to validate time spent without sounding defensive. It also hints at the era’s shift from subculture to mass habit: consoles in living rooms, party games, casual mobile play, celebrity endorsements. As an actor, Slater is also speaking from inside the publicity ecosystem that helped mainstream gaming: once famous people casually admit they play, the activity stops being a “type” and becomes a pastime.
What makes the quote effective is its everydayness. No grand claims, just a recalibration of who games are for, and how little you need to justify joining in.
Quote Details
| Topic | Technology |
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