"I think I can make an entirely new game experience, and if I can't do it, some other game designer will"
About this Quote
The second clause is the dagger. If he can’t do it, someone else will. That’s not modesty; it’s competitive realism. Innovation is framed as inevitable, not heroic. The subtext is that ideas are in the air, and the only question is who has the craft, timing, and institutional backing to turn them into something millions can actually touch. It’s also a quiet rebuke to complacency: Nintendo’s success doesn’t buy permanence. The medium moves whether you do or not.
Context matters because Miyamoto comes from an era when “game designer” meant inventing rules for hardware that was still finding its language. His greatest hits weren’t just characters; they were new grammars of movement, camera, and discovery. The quote compresses that ethos into a single pressure point: create the next grammar, or get overtaken by the next person brave enough to try.
Quote Details
| Topic | Vision & Strategy |
|---|---|
| Source | Help us find the source |
| Cite |
Citation Formats
APA Style (7th ed.)
Miyamoto, Shigeru. (2026, January 14). I think I can make an entirely new game experience, and if I can't do it, some other game designer will. FixQuotes. https://fixquotes.com/quotes/i-think-i-can-make-an-entirely-new-game-170975/
Chicago Style
Miyamoto, Shigeru. "I think I can make an entirely new game experience, and if I can't do it, some other game designer will." FixQuotes. January 14, 2026. https://fixquotes.com/quotes/i-think-i-can-make-an-entirely-new-game-170975/.
MLA Style (9th ed.)
"I think I can make an entirely new game experience, and if I can't do it, some other game designer will." FixQuotes, 14 Jan. 2026, https://fixquotes.com/quotes/i-think-i-can-make-an-entirely-new-game-170975/. Accessed 21 Feb. 2026.





