"If you think the products don't match what you want from a product, don't buy it"
About this Quote
Consumer sovereignty, stripped of romance. Donald Norman’s line reads like blunt common sense, but it’s really a quiet rebuke to the way modern product culture trains people to blame themselves. If the app is confusing, the gadget is brittle, the interface is a maze, users are nudged to assume they’re “not technical,” not patient enough, not reading the manual. Norman, a foundational voice in human-centered design, flips the moral burden back onto makers: if a product doesn’t fit human needs, that mismatch is a design failure, not a character flaw.
The intent is also strategic. “Don’t buy it” is the only feedback loop companies reliably respect, because it hits the KPI that never lies: revenue. Complaints can be logged, surveys can be massaged, and “user frustration” can be framed as “engagement.” Purchases and churn are harder to spin. Underneath the simplicity is a theory of accountability: markets can discipline bad design, but only if users stop normalizing friction as the price of innovation.
Context matters here because Norman’s career tracks the rise of products that are technically powerful and experientially punishing. As software became subscription-based and ecosystems became sticky, the consumer’s ability to “just walk away” got harder; switching costs, lock-in, and network effects turn bad design into a kind of soft captivity. So the line isn’t naive; it’s aspirational. It’s a reminder that taste isn’t indulgence and usability isn’t a luxury. Refusing a product is, in Norman’s worldview, a small act of design literacy - and a vote for a world that respects the user.
The intent is also strategic. “Don’t buy it” is the only feedback loop companies reliably respect, because it hits the KPI that never lies: revenue. Complaints can be logged, surveys can be massaged, and “user frustration” can be framed as “engagement.” Purchases and churn are harder to spin. Underneath the simplicity is a theory of accountability: markets can discipline bad design, but only if users stop normalizing friction as the price of innovation.
Context matters here because Norman’s career tracks the rise of products that are technically powerful and experientially punishing. As software became subscription-based and ecosystems became sticky, the consumer’s ability to “just walk away” got harder; switching costs, lock-in, and network effects turn bad design into a kind of soft captivity. So the line isn’t naive; it’s aspirational. It’s a reminder that taste isn’t indulgence and usability isn’t a luxury. Refusing a product is, in Norman’s worldview, a small act of design literacy - and a vote for a world that respects the user.
Quote Details
| Topic | Marketing |
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