"If you're a kid wanting to be a cartoonist today, and you're looking at Family Guy, you don't have to aim very high"
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Kricfalusi’s line lands like a backhanded compliment wrapped in craft snobbery: “Family Guy” isn’t just a show he dislikes, it’s a symbol of lowered expectations in an industry that once rewarded draftsmanship, timing, and risk. The knife twist is in “today.” He’s not only judging a series, he’s diagnosing an era where the route into animation can be less about the hard-won mechanics of movement and more about a factory model of jokes, references, and cutaways.
The intent is provocation, but it’s also gatekeeping with a thesis. Kricfalusi came up worshipping the animator’s hand; his own work sold itself on exaggerated poses, elastic acting, and the sense that every frame mattered. “You don’t have to aim very high” is him defending a hierarchy of difficulty: making something look alive is, in his view, harder and nobler than stacking punchlines over simplified designs. He’s asking kids to aspire to virtuosity, not just employability.
The subtext is a fear of cultural flattening. “Family Guy” stands in for mainstream animation’s drift toward interchangeability: fast turnaround, interchangeable boards, humor that can survive without visual invention. It’s less an aesthetic critique than a warning about what gets rewarded. If the market celebrates the easy-to-produce, the ambitious kid stops training for the high jump and starts practicing the curb.
Context matters, too: Kricfalusi has long framed himself as the insurgent against corporate taste. The jab keeps his brand intact, but it also reveals something real about creative ecosystems: what the biggest shows normalize becomes the ceiling for the next generation.
The intent is provocation, but it’s also gatekeeping with a thesis. Kricfalusi came up worshipping the animator’s hand; his own work sold itself on exaggerated poses, elastic acting, and the sense that every frame mattered. “You don’t have to aim very high” is him defending a hierarchy of difficulty: making something look alive is, in his view, harder and nobler than stacking punchlines over simplified designs. He’s asking kids to aspire to virtuosity, not just employability.
The subtext is a fear of cultural flattening. “Family Guy” stands in for mainstream animation’s drift toward interchangeability: fast turnaround, interchangeable boards, humor that can survive without visual invention. It’s less an aesthetic critique than a warning about what gets rewarded. If the market celebrates the easy-to-produce, the ambitious kid stops training for the high jump and starts practicing the curb.
Context matters, too: Kricfalusi has long framed himself as the insurgent against corporate taste. The jab keeps his brand intact, but it also reveals something real about creative ecosystems: what the biggest shows normalize becomes the ceiling for the next generation.
Quote Details
| Topic | Art |
|---|---|
| Source | Help us find the source |
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