"If you're sitting in your minivan, playing your computer animated films for your children in the back seat, is it the animation that's entertaining you as you drive and listen? No, it's the storytelling. That's why we put so much importance on story. No amount of great animation will save a bad story"
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Lasseter’s point lands because it yanks “animation” off its pedestal and treats it like what it is: a delivery system. The minivan image is doing heavy lifting. It’s not a cinephile’s screening room, it’s distracted, messy family life: half-heard dialogue, kids fidgeting, a parent catching fragments while watching the road. In that environment, spectacle can’t fully register. Story can. Narrative survives compression, interruption, and imperfect attention in a way visual polish doesn’t.
The subtext is also a quiet manifesto for Pixar-era filmmaking. In the late ’90s and 2000s, CGI was the new magic trick, and studios could mistake novelty for substance. Lasseter draws a hard line against that temptation: if the movie only works when you’re staring at the pixels, it doesn’t really work. His framing flatters the audience’s intelligence, too. He’s saying viewers aren’t primarily dazzled; they’re oriented by motive, stakes, rhythm, payoff. Even in a car, you can feel whether a scene is building toward something.
There’s also a managerial undertone: a warning to his own teams. “No amount of great animation will save a bad story” is less aesthetic theory than production discipline. Animation is expensive, iterative, and seductive; it invites endless tinkering. Lasseter is insisting that the hardest, least glamorous work comes first. The technology can amplify emotion, but it can’t manufacture it. In an industry that sells “wow,” he’s arguing that the only sustainable wow is caring what happens next.
The subtext is also a quiet manifesto for Pixar-era filmmaking. In the late ’90s and 2000s, CGI was the new magic trick, and studios could mistake novelty for substance. Lasseter draws a hard line against that temptation: if the movie only works when you’re staring at the pixels, it doesn’t really work. His framing flatters the audience’s intelligence, too. He’s saying viewers aren’t primarily dazzled; they’re oriented by motive, stakes, rhythm, payoff. Even in a car, you can feel whether a scene is building toward something.
There’s also a managerial undertone: a warning to his own teams. “No amount of great animation will save a bad story” is less aesthetic theory than production discipline. Animation is expensive, iterative, and seductive; it invites endless tinkering. Lasseter is insisting that the hardest, least glamorous work comes first. The technology can amplify emotion, but it can’t manufacture it. In an industry that sells “wow,” he’s arguing that the only sustainable wow is caring what happens next.
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| Topic | Movie |
|---|---|
| Source | Help us find the source |
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