"In some cases, inventions prohibit innovation because we're so caught up in playing with the technology, we forget about the fact that it was supposed to be important"
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Kamen is skewering a very modern failure mode: the moment a tool becomes a toy, and the toy becomes the whole story. Coming from an inventor, the jab lands harder because it isn’t anti-tech Luddism; it’s internal critique. He’s pointing at the cultural habit of mistaking novelty for necessity, of letting the seductive “look what it can do” demo swallow the more awkward question: “What problem did we actually promise to solve?”
The phrasing does quiet work. “In some cases” is a hedge that keeps him credible; he’s not denouncing invention as such, he’s warning about a pattern he’s watched up close. “Prohibit innovation” is the kicker: invention and innovation get treated as synonyms in press releases and TED stages, but Kamen splits them. Invention is the artifact. Innovation is adoption plus impact. You can have a dazzling prototype that, in practice, blocks progress by consuming attention, funding, and institutional oxygen that should have gone to boring integration, maintenance, or human-centered design.
The subtext is a critique of tech culture’s incentive structure: investors want spectacle, media wants a story, engineers want elegant complexity, and users want reliability. Those desires don’t naturally align. So we “play with the technology” because play is measurable (features, patents, benchmarks), while importance is accountable (outcomes, equity, durability). Kamen is really talking about discipline: the willingness to treat technology as a means, not a personality, and to judge it by the unglamorous metrics of whether anyone’s life got materially better.
The phrasing does quiet work. “In some cases” is a hedge that keeps him credible; he’s not denouncing invention as such, he’s warning about a pattern he’s watched up close. “Prohibit innovation” is the kicker: invention and innovation get treated as synonyms in press releases and TED stages, but Kamen splits them. Invention is the artifact. Innovation is adoption plus impact. You can have a dazzling prototype that, in practice, blocks progress by consuming attention, funding, and institutional oxygen that should have gone to boring integration, maintenance, or human-centered design.
The subtext is a critique of tech culture’s incentive structure: investors want spectacle, media wants a story, engineers want elegant complexity, and users want reliability. Those desires don’t naturally align. So we “play with the technology” because play is measurable (features, patents, benchmarks), while importance is accountable (outcomes, equity, durability). Kamen is really talking about discipline: the willingness to treat technology as a means, not a personality, and to judge it by the unglamorous metrics of whether anyone’s life got materially better.
Quote Details
| Topic | Technology |
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