"It is very important to lead the field and innovate in game design"
About this Quote
The phrasing also reveals a designer’s anxiety about stagnation. “Important” frames innovation as necessity, not decoration. Romero isn’t praising quirky gimmicks; he’s arguing for design choices that move the medium forward and force everyone else to respond. It’s a creator’s version of market pressure: if you’re not setting the terms, you’re accepting someone else’s.
There’s subtext, too, about authorship and ego in an industry that often treats games like products assembled by committee. “Lead” implies a recognizable point of view, a willingness to take the heat for decisions that might not test well but will define a genre later. Coming from Romero, it’s also an implicit defense of ambition after the culture war around hype and persona (the famous swagger of that era, and the backlash that followed). The line works because it’s both inspirational and slightly combative: a reminder that in games, creative progress usually arrives as an argument you win by shipping.
Quote Details
| Topic | Vision & Strategy |
|---|---|
| Source | Help us find the source |
| Cite |
Citation Formats
APA Style (7th ed.)
Romero, John. (2026, January 16). It is very important to lead the field and innovate in game design. FixQuotes. https://fixquotes.com/quotes/it-is-very-important-to-lead-the-field-and-103065/
Chicago Style
Romero, John. "It is very important to lead the field and innovate in game design." FixQuotes. January 16, 2026. https://fixquotes.com/quotes/it-is-very-important-to-lead-the-field-and-103065/.
MLA Style (9th ed.)
"It is very important to lead the field and innovate in game design." FixQuotes, 16 Jan. 2026, https://fixquotes.com/quotes/it-is-very-important-to-lead-the-field-and-103065/. Accessed 21 Feb. 2026.


