"It may be that other developers are finding that their games play better on one platform over the other, so they're choosing to migrate to that platform"
About this Quote
“It may be” is doing heavy diplomatic labor here. Sid Meier frames a market shift as a gentle possibility, not an indictment, which is exactly how you talk when you’re a veteran designer watching platform wars without wanting to be drafted into one. The sentence reads like neutral industry weather-reporting, but the subtext is pointed: the story isn’t just about business deals or marketing muscle; it’s about friction, toolchains, and where a game actually feels right in players’ hands.
The key phrase is “play better.” Meier, famous for systems that reward clarity and iteration, smuggles a design-first argument into what looks like logistical commentary. “Other developers” functions as both shield and signal. He’s not accusing any platform of being hostile to creators; he’s implying that creators are voting with their code. Migration isn’t betrayal. It’s triage. You ship where performance is stable, certification is sane, controllers map cleanly, and your patch pipeline doesn’t punish you for responding to players.
Context matters: this is the era when console architecture, memory constraints, and platform-holder policies could make the same title feel noticeably different across machines. By describing the shift as developers “finding” rather than “calculating,” Meier casts the decision as empirical, almost scientific: test, observe, move. It’s a tidy worldview for a designer associated with elegant feedback loops. Platforms compete, in this telling, not on slogans but on the lived experience of making and playing games.
The key phrase is “play better.” Meier, famous for systems that reward clarity and iteration, smuggles a design-first argument into what looks like logistical commentary. “Other developers” functions as both shield and signal. He’s not accusing any platform of being hostile to creators; he’s implying that creators are voting with their code. Migration isn’t betrayal. It’s triage. You ship where performance is stable, certification is sane, controllers map cleanly, and your patch pipeline doesn’t punish you for responding to players.
Context matters: this is the era when console architecture, memory constraints, and platform-holder policies could make the same title feel noticeably different across machines. By describing the shift as developers “finding” rather than “calculating,” Meier casts the decision as empirical, almost scientific: test, observe, move. It’s a tidy worldview for a designer associated with elegant feedback loops. Platforms compete, in this telling, not on slogans but on the lived experience of making and playing games.
Quote Details
| Topic | Technology |
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