"I've had some tremendous adventures, good and bad. It's part of the novel, and a novel isn't interesting if it doesn't have some good and bad. And you don't know what good is if bad hasn't been a part of your life"
About this Quote
Johnston smuggles a life philosophy into the plainspoken cadence of a daily strip: don’t sanitize the plot. By framing experience as “part of the novel,” she borrows the logic of storytelling to make hardship feel less like a personal failure and more like narrative necessity. It’s a sly, comforting move from a cartoonist whose job is to compress decades of domestic mess into a few panels without lying about it.
The key word is “interesting.” Not “virtuous,” not “fair,” not “meaningful” - interesting. That’s an artist’s criterion, and it reveals the subtext: suffering doesn’t get redeemed by moral math; it gets metabolized by perspective. When Johnston pairs “tremendous adventures” with “good and bad,” she’s refusing the self-help binary that treats negativity as a glitch to delete. Life, like long-form comics, runs on contrast. The laugh lands because the ache was there first.
The last line is the sharpest: “You don’t know what good is if bad hasn’t been a part of your life.” It’s not a dare to chase misery; it’s an argument about perception. “Good” is not a constant, it’s a relative experience, legible only against a darker background. Coming from the creator of For Better or For Worse, famous for letting a seemingly cozy family strip absorb grief, divorce, illness, and growth, the context matters: she’s defending realism in a medium that’s often expected to stay pleasant. The intent is permission - to keep reading, to keep drawing, to keep living - even when the chapter turns.
The key word is “interesting.” Not “virtuous,” not “fair,” not “meaningful” - interesting. That’s an artist’s criterion, and it reveals the subtext: suffering doesn’t get redeemed by moral math; it gets metabolized by perspective. When Johnston pairs “tremendous adventures” with “good and bad,” she’s refusing the self-help binary that treats negativity as a glitch to delete. Life, like long-form comics, runs on contrast. The laugh lands because the ache was there first.
The last line is the sharpest: “You don’t know what good is if bad hasn’t been a part of your life.” It’s not a dare to chase misery; it’s an argument about perception. “Good” is not a constant, it’s a relative experience, legible only against a darker background. Coming from the creator of For Better or For Worse, famous for letting a seemingly cozy family strip absorb grief, divorce, illness, and growth, the context matters: she’s defending realism in a medium that’s often expected to stay pleasant. The intent is permission - to keep reading, to keep drawing, to keep living - even when the chapter turns.
Quote Details
| Topic | Life |
|---|---|
| Source | Help us find the source |
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