"Low-level programming is good for the programmer's soul"
About this Quote
Carmack’s line reads like a secular proverb from a man who’s spent decades staring into the machine’s abyss and coming back with shipping code. “Good for the programmer’s soul” is deliberately mischievous phrasing: he’s smuggling a moral claim into what’s usually framed as a purely technical preference. Low-level programming isn’t just about speed; it’s about confronting reality without the comforting fictions of abstraction.
The intent is partly corrective. In an era where developers can build entire products without thinking about memory layout, cache behavior, or what the compiler actually emits, Carmack is arguing for contact with first principles. He’s not anti-high-level languages; he’s anti-amnesia. The subtext is that a lot of modern programming culture rewards surface-area productivity: frameworks, glue code, infinite dependencies. Low-level work punishes hand-waving. It makes you pay for every assumption in time, space, and bugs that reproduce only when you’re live on stage.
The “soul” angle also reframes competence as character. Debugging a race condition or squeezing performance out of tight loops forces patience, humility, and precision. You learn where your mental models are wrong, quickly and often. That bruising feedback loop can feel spiritually cleansing compared to the dopamine drip of stacking abstractions until something “sort of works.”
Context matters: Carmack came up in performance-critical domains (engines, graphics, VR) where the hardware is the boundary of what’s possible. His point isn’t nostalgia; it’s apprenticeship. Even if you live in Python, a period spent in C, assembly, or reading disassembly gives you a thicker sense of causality and, with it, a quieter kind of confidence.
The intent is partly corrective. In an era where developers can build entire products without thinking about memory layout, cache behavior, or what the compiler actually emits, Carmack is arguing for contact with first principles. He’s not anti-high-level languages; he’s anti-amnesia. The subtext is that a lot of modern programming culture rewards surface-area productivity: frameworks, glue code, infinite dependencies. Low-level work punishes hand-waving. It makes you pay for every assumption in time, space, and bugs that reproduce only when you’re live on stage.
The “soul” angle also reframes competence as character. Debugging a race condition or squeezing performance out of tight loops forces patience, humility, and precision. You learn where your mental models are wrong, quickly and often. That bruising feedback loop can feel spiritually cleansing compared to the dopamine drip of stacking abstractions until something “sort of works.”
Context matters: Carmack came up in performance-critical domains (engines, graphics, VR) where the hardware is the boundary of what’s possible. His point isn’t nostalgia; it’s apprenticeship. Even if you live in Python, a period spent in C, assembly, or reading disassembly gives you a thicker sense of causality and, with it, a quieter kind of confidence.
Quote Details
| Topic | Coding & Programming |
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