"None of our competitors have ever made two systems that run the same software"
About this Quote
Trip Hawkins is bragging, but he’s also drawing a boundary line around what kind of company he thinks wins: not the one that ships the flashiest box, but the one that controls an ecosystem. On the surface, “two systems that run the same software” sounds like a dull compatibility flex. In the early-to-mid PC and console wars, though, it’s a knife aimed at rivals built on fragmentation: multiple hardware lines, incompatible architectures, ports that arrive late (or not at all), developers forced to rewrite and re-test for each variation. That chaos burns money, dilutes identity, and trains consumers to hesitate.
The intent is to reframe competition away from raw hardware specs and toward continuity. Hawkins, coming out of the Electronic Arts mindset, is speaking like someone who understands that software is the real product and hardware is the delivery mechanism. If you can promise that the games, tools, and skills people invest in will carry forward, you’re not just selling a machine; you’re selling safety. That’s a potent pitch to developers, too: build once, sell across a stable installed base, trust that your work won’t be stranded by the next corporate reset.
The subtext is less flattering: this is also a claim to power. Compatibility isn’t altruism; it’s a strategy that tightens the loop between platform owner, developers, and customers. When your next system runs the same software, you’re asking the market to follow you automatically. Hawkins is pointing at a future where the “best” platform is the one that makes switching feel irrational.
The intent is to reframe competition away from raw hardware specs and toward continuity. Hawkins, coming out of the Electronic Arts mindset, is speaking like someone who understands that software is the real product and hardware is the delivery mechanism. If you can promise that the games, tools, and skills people invest in will carry forward, you’re not just selling a machine; you’re selling safety. That’s a potent pitch to developers, too: build once, sell across a stable installed base, trust that your work won’t be stranded by the next corporate reset.
The subtext is less flattering: this is also a claim to power. Compatibility isn’t altruism; it’s a strategy that tightens the loop between platform owner, developers, and customers. When your next system runs the same software, you’re asking the market to follow you automatically. Hawkins is pointing at a future where the “best” platform is the one that makes switching feel irrational.
Quote Details
| Topic | Technology |
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