"Our approach to making games is to find the fun first and then use the technology to enhance the fun"
About this Quote
Fun, in Sid Meier's formulation, is not the sugar on top of technology; it's the load-bearing wall. The line reads like a gentle rebuke to an industry that routinely mistakes spectacle for substance: bigger engines, more polygons, more systems, and somehow less joy. By putting "find the fun first" up front, Meier frames game development as design-led rather than tool-led, a priority order that’s as much a business philosophy as a creative one.
The subtext is a quiet critique of tech demos masquerading as games. When technology drives, design becomes a series of compromises in service of what the hardware can show off. Meier flips that: technology is a multiplier, not a mission. "Enhance" is the key verb. It suggests restraint, an editor's mindset. Tech should sharpen the core loop, clarify the feedback, deepen the player's sense of agency, not drown it in friction or novelty-for-novelty’s sake.
Context matters: Meier's name is synonymous with elegant systems (Civilization, Pirates!), where the famous "one more turn" compulsion comes from pacing, clarity, and meaningful choices, not raw technical bravura. Calling him a "Scientist" almost fits by accident: this is essentially the scientific method applied to play. Hypothesize what's fun, test it with humans, iterate ruthlessly, then instrument it with tech only where it amplifies the result. In an era of runaway budgets and feature bloat, it's a deceptively radical constraint.
The subtext is a quiet critique of tech demos masquerading as games. When technology drives, design becomes a series of compromises in service of what the hardware can show off. Meier flips that: technology is a multiplier, not a mission. "Enhance" is the key verb. It suggests restraint, an editor's mindset. Tech should sharpen the core loop, clarify the feedback, deepen the player's sense of agency, not drown it in friction or novelty-for-novelty’s sake.
Context matters: Meier's name is synonymous with elegant systems (Civilization, Pirates!), where the famous "one more turn" compulsion comes from pacing, clarity, and meaningful choices, not raw technical bravura. Calling him a "Scientist" almost fits by accident: this is essentially the scientific method applied to play. Hypothesize what's fun, test it with humans, iterate ruthlessly, then instrument it with tech only where it amplifies the result. In an era of runaway budgets and feature bloat, it's a deceptively radical constraint.
Quote Details
| Topic | Technology |
|---|---|
| Source | Help us find the source |
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