"Shelf-life for a regular video game usually is about three to five years, and that's it"
About this Quote
The intent is almost managerial: games, as products, decay on a timetable. Hardware generations shift, engines age, storefronts delist, online services shutter. Even aesthetics move on. Bluth’s numbers compress all that churn into a brutal creative constraint: if you build for “regular” games, you’re accepting planned obsolescence as part of the medium.
The subtext is where it stings. “Regular” does a lot of work, implying there’s another class of game that escapes the countdown: the rare titles whose art direction, mechanics, or myth-making outlast their tech. Bluth’s background makes that distinction feel personal. Animation has its own version of shelf-life, but a film’s fixed frame can become “classic” without needing patches, servers, or drivers. Games are more fragile, their experience often tied to platforms and networked ecosystems. When those vanish, so does the work.
Contextually, Bluth’s career sits at the intersection of handmade artistry and industrial pipelines. He’s describing a market reality, but he’s also nudging creators toward a harder question: are you making something built to ship, or something built to survive?
Quote Details
| Topic | Technology |
|---|---|
| Source | Help us find the source |
| Cite |
Citation Formats
APA Style (7th ed.)
Bluth, Don. (2026, January 17). Shelf-life for a regular video game usually is about three to five years, and that's it. FixQuotes. https://fixquotes.com/quotes/shelf-life-for-a-regular-video-game-usually-is-67806/
Chicago Style
Bluth, Don. "Shelf-life for a regular video game usually is about three to five years, and that's it." FixQuotes. January 17, 2026. https://fixquotes.com/quotes/shelf-life-for-a-regular-video-game-usually-is-67806/.
MLA Style (9th ed.)
"Shelf-life for a regular video game usually is about three to five years, and that's it." FixQuotes, 17 Jan. 2026, https://fixquotes.com/quotes/shelf-life-for-a-regular-video-game-usually-is-67806/. Accessed 12 Feb. 2026.



