"The essence of a role-playing game is that it is a group, cooperative experience"
About this Quote
The intent is partly definitional, partly protective. Early role-playing culture grew out of wargaming clubs and basement campaigns where the rules were a toolkit and the Dungeon Master a moderator, not a content pipeline. By insisting on cooperation, Gygax implicitly demotes “winning” as the primary metric and elevates shared authorship: players don’t just solve problems, they agree on what counts as a problem, how risk should feel, and how spotlight should be shared. The subtext is that RPGs are a rehearsal space for democracy at small scale - messy, talky, driven by compromise.
Context sharpens the point. As D&D became a mass-market phenomenon, the temptation was to treat it like a branded mythology: canon, heroes, lore. Gygax pulls the camera back to the human infrastructure. The magic isn’t in the module; it’s in the way a group chooses to be a group, and keeps choosing it for four hours at a time.
Quote Details
| Topic | Teamwork |
|---|---|
| Source | Help us find the source |
| Cite |
Citation Formats
APA Style (7th ed.)
Gygax, Gary. (2026, January 15). The essence of a role-playing game is that it is a group, cooperative experience. FixQuotes. https://fixquotes.com/quotes/the-essence-of-a-role-playing-game-is-that-it-is-141637/
Chicago Style
Gygax, Gary. "The essence of a role-playing game is that it is a group, cooperative experience." FixQuotes. January 15, 2026. https://fixquotes.com/quotes/the-essence-of-a-role-playing-game-is-that-it-is-141637/.
MLA Style (9th ed.)
"The essence of a role-playing game is that it is a group, cooperative experience." FixQuotes, 15 Jan. 2026, https://fixquotes.com/quotes/the-essence-of-a-role-playing-game-is-that-it-is-141637/. Accessed 11 Feb. 2026.





