"The guys from Atari that are making the next Alone in the Dark game came and we had a great meeting. I'd love to do that. I'm a fan of videogames. I like them. And to get to be part of one of them would be a fun and exciting thing"
About this Quote
Slater’s enthusiasm lands because it’s unguarded in a way celebrity talk rarely is. He isn’t selling a prestige pivot or pretending games are “the future of storytelling.” He’s doing something simpler and more legible: admitting he wants in because it sounds fun. That straightforwardness reads as respect. In an era when actors often approach videogame work like a brand extension, Slater frames it as fandom first, job second.
The repeated plain-language beats - “I’m a fan,” “I like them,” “fun and exciting” - do double duty. On the surface, it’s casual charm. Underneath, it’s a deliberate lowering of the temperature around a medium that used to trigger reflexive condescension from Hollywood. He’s signaling he won’t treat the role like a novelty voice cameo. He wants to “be part of” the game, not just lend a name to the box, which matters in franchises like Alone in the Dark where atmosphere and performance can’t be bolted on at the end.
The context is the long thaw between film/TV talent and game studios: once a one-way licensing pipeline, now a talent market where actors chase mo-cap-heavy roles, fan credibility, and new audiences. Slater’s meeting with Atari isn’t just a business update; it’s the backstage moment where old media acknowledges the cultural center of gravity has shifted. The subtext is pragmatic: games offer a different kind of longevity and intimacy. You don’t just watch the character; you inhabit the world around him. That’s an actor’s lure, reframed as play.
The repeated plain-language beats - “I’m a fan,” “I like them,” “fun and exciting” - do double duty. On the surface, it’s casual charm. Underneath, it’s a deliberate lowering of the temperature around a medium that used to trigger reflexive condescension from Hollywood. He’s signaling he won’t treat the role like a novelty voice cameo. He wants to “be part of” the game, not just lend a name to the box, which matters in franchises like Alone in the Dark where atmosphere and performance can’t be bolted on at the end.
The context is the long thaw between film/TV talent and game studios: once a one-way licensing pipeline, now a talent market where actors chase mo-cap-heavy roles, fan credibility, and new audiences. Slater’s meeting with Atari isn’t just a business update; it’s the backstage moment where old media acknowledges the cultural center of gravity has shifted. The subtext is pragmatic: games offer a different kind of longevity and intimacy. You don’t just watch the character; you inhabit the world around him. That’s an actor’s lure, reframed as play.
Quote Details
| Topic | Art |
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