"The horror genre is important because it promotes experimentation in filmmaking"
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Horror has always been cinema’s R&D lab, and Richard King is basically admitting that out loud. Calling the genre “important” isn’t a moral defense of jump scares; it’s an argument about process. Horror buys filmmakers permission to take risks because the audience arrives primed for rupture: weird pacing, distorted sound, harsh lighting, abrupt edits, and narratives that don’t need to “behave” the way prestige drama does. When viewers expect discomfort, directors can smuggle in formal innovation under the cover of fear.
The subtext is economic as much as aesthetic. Horror is one of the few categories where mid-to-low budgets can still generate cultural heat and real profit, which lowers the penalty for failure. That financial cushion creates space to test techniques that later migrate into mainstream filmmaking: subjective camerawork, found-footage realism, aggressive sound design, body-focused practical effects, and increasingly, experimental uses of digital tools. The genre’s constraints force invention; you can’t purchase awe the way a superhero film can, so you manufacture it through craft.
King’s line also pushes back against the idea that horror is disposable. It reframes the genre as a training ground where directors learn how to manipulate attention, tension, and payoff with surgical precision. In a media landscape dominated by risk-averse franchises, horror remains a reliable loophole: a place where audiences will actually show up for something new, as long as it terrifies them.
The subtext is economic as much as aesthetic. Horror is one of the few categories where mid-to-low budgets can still generate cultural heat and real profit, which lowers the penalty for failure. That financial cushion creates space to test techniques that later migrate into mainstream filmmaking: subjective camerawork, found-footage realism, aggressive sound design, body-focused practical effects, and increasingly, experimental uses of digital tools. The genre’s constraints force invention; you can’t purchase awe the way a superhero film can, so you manufacture it through craft.
King’s line also pushes back against the idea that horror is disposable. It reframes the genre as a training ground where directors learn how to manipulate attention, tension, and payoff with surgical precision. In a media landscape dominated by risk-averse franchises, horror remains a reliable loophole: a place where audiences will actually show up for something new, as long as it terrifies them.
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