Skip to main content

Life & Wisdom Quote by Raymond E. Feist

"The issue of the Betrayal was so central to that, I felt the need to comment upon it. My choices were to ignore the games and put them "outside" of continuity or to integrate them. I chose the latter"

About this Quote

Feist is admitting, with a novelist's practical candor, that “continuity” is less a sacred chronicle than a negotiated peace treaty. The “Betrayal” isn’t framed as mere plot trivia; he calls it “so central” that silence would feel like an authorial dodge. That word choice matters: betrayal is a rupture, and ruptures demand accounting. Readers will accept dragons, portals, and invented empires, but they bristle when the story’s moral ledger goes unbalanced.

The real tension is in the options he lays out. To “ignore the games” and put them “outside” continuity is the classic franchise move: quarantine the messy, commercially motivated spinoff so the main narrative can stay pristine. Feist doesn’t pretend that route is invalid; he just implies it would be evasive. “Integrate them” is a statement of authorship as stewardship. He’s choosing to own the consequences of ancillary material, even if it complicates the canon, because the emotional and thematic stakes of betrayal can’t be cordoned off without making the larger world feel dishonest.

The subtext is a quiet argument about power in shared universes. When stories spread across novels, games, and adaptations, continuity becomes a battleground between creator intent, corporate reality, and fan investment. Feist signals respect for the reader’s sense of what “counts.” Integration is his way of saying: if this world asks you to care, it also has to keep its promises - even when the source of the complication is a videogame.

Quote Details

TopicBetrayal
SourceHelp us find the source
Cite

Citation Formats

APA Style (7th ed.)
Feist, Raymond E. (2026, January 16). The issue of the Betrayal was so central to that, I felt the need to comment upon it. My choices were to ignore the games and put them "outside" of continuity or to integrate them. I chose the latter. FixQuotes. https://fixquotes.com/quotes/the-issue-of-the-betrayal-was-so-central-to-that-98135/

Chicago Style
Feist, Raymond E. "The issue of the Betrayal was so central to that, I felt the need to comment upon it. My choices were to ignore the games and put them "outside" of continuity or to integrate them. I chose the latter." FixQuotes. January 16, 2026. https://fixquotes.com/quotes/the-issue-of-the-betrayal-was-so-central-to-that-98135/.

MLA Style (9th ed.)
"The issue of the Betrayal was so central to that, I felt the need to comment upon it. My choices were to ignore the games and put them "outside" of continuity or to integrate them. I chose the latter." FixQuotes, 16 Jan. 2026, https://fixquotes.com/quotes/the-issue-of-the-betrayal-was-so-central-to-that-98135/. Accessed 25 Feb. 2026.

More Quotes by Raymond Add to List
Feist on Integrating Video Game Betrayal into Riftwar Canon
Click to enlarge Portrait | Landscape

About the Author

USA Flag

Raymond E. Feist is a Author from USA.

13 more quotes available

View Profile

Similar Quotes

Arthur Miller, Playwright
Arthur Miller
Norman Jewison, Director
Peter Ueberroth, Businessman