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Writing Quote by David Crane

"The letters were universally complimentary, and we designers loved hearing that our games were being enjoyed, but if they weren't sending us a picture of their screens most of those writers would have spent their time playing the game rather than writing letters"

About this Quote

Gratitude, here, comes laced with a designer's quietly ruthless logic: praise is nice, but friction is data. David Crane is talking about fan mail the way a studio talks about retention metrics. The compliment isn’t the point; the interruption is. If someone put down the controller to write you, the game has already failed them in one specific way: it has created enough downtime, confusion, or frustration to open a window for meta-activity. In that frame, a letter is less a love note than a symptom.

The line about screen photos is the tell. Crane isn’t dismissing players; he’s triangulating truth. A written description is filtered through memory, ego, and the urge to be polite. A picture of the screen is raw evidence: where the player got stuck, what state the game was in, what the machine actually displayed. It’s an early, analog version of the bug report, the screenshot upload, the crash log. The subtext is that the best relationship between designer and player is almost wordless: a game so absorbing it suppresses commentary.

Context matters. Crane comes out of the early console era, when shipping meant living with your mistakes and support channels were slow, personal, and imprecise. So he splits fan communication into two categories: affirmation (emotionally welcome, creatively irrelevant) and actionable telemetry (rare, precious). It's a sly reminder that "engagement" has always been the medium's highest compliment - and its most unforgiving critic.

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Citation Formats

APA Style (7th ed.)
Crane, David. (2026, January 17). The letters were universally complimentary, and we designers loved hearing that our games were being enjoyed, but if they weren't sending us a picture of their screens most of those writers would have spent their time playing the game rather than writing letters. FixQuotes. https://fixquotes.com/quotes/the-letters-were-universally-complimentary-and-we-41000/

Chicago Style
Crane, David. "The letters were universally complimentary, and we designers loved hearing that our games were being enjoyed, but if they weren't sending us a picture of their screens most of those writers would have spent their time playing the game rather than writing letters." FixQuotes. January 17, 2026. https://fixquotes.com/quotes/the-letters-were-universally-complimentary-and-we-41000/.

MLA Style (9th ed.)
"The letters were universally complimentary, and we designers loved hearing that our games were being enjoyed, but if they weren't sending us a picture of their screens most of those writers would have spent their time playing the game rather than writing letters." FixQuotes, 17 Jan. 2026, https://fixquotes.com/quotes/the-letters-were-universally-complimentary-and-we-41000/. Accessed 12 Feb. 2026.

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About the Author

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David Crane (born August 10, 1957) is a notable figure from USA.

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