"The secret we should never let the gamemasters know is that they don't need any rules"
About this Quote
The specific intent is liberating. By calling it a “secret,” Gygax frames improvisation as contraband knowledge - something you’re not supposed to say out loud in a hobby that can fetishize procedures, edge cases, and canon. “Gamemasters” is key: he’s addressing the facilitator, the person who adjudicates reality. The subtext is power. Rules create the illusion of fairness and shared authority, but the GM’s judgment is the real engine. The social contract at the table, not the text, keeps the world coherent.
Context matters: early tabletop roleplaying emerged from wargaming, a culture of tight systems and competitive clarity. D&D broke that mold by asking people to co-author fiction, then tried to contain that freedom inside increasingly thick manuals. Gygax’s remark acknowledges the tension at the heart of the medium: you need rules to get strangers to play together, but once the table trusts itself, rules become scaffolding. The line endures because it names an awkward truth in nerd culture: what we crave isn’t perfect mechanics, it’s permission to make things up - together.
Quote Details
| Topic | Witty One-Liners |
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| Source | Help us find the source |
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Citation Formats
APA Style (7th ed.)
Gygax, Gary. (2026, January 15). The secret we should never let the gamemasters know is that they don't need any rules. FixQuotes. https://fixquotes.com/quotes/the-secret-we-should-never-let-the-gamemasters-58529/
Chicago Style
Gygax, Gary. "The secret we should never let the gamemasters know is that they don't need any rules." FixQuotes. January 15, 2026. https://fixquotes.com/quotes/the-secret-we-should-never-let-the-gamemasters-58529/.
MLA Style (9th ed.)
"The secret we should never let the gamemasters know is that they don't need any rules." FixQuotes, 15 Jan. 2026, https://fixquotes.com/quotes/the-secret-we-should-never-let-the-gamemasters-58529/. Accessed 14 Feb. 2026.








