"There are interactions with characters within the game which I think are pretty neatly done considering the limitations that you have to work with. I mean, a computer can't really generate a character that talks back and forth with you successfully"
About this Quote
The subtext is a quiet defense of authored consciousness. A character, in Saberhagen’s world, isn’t just a bundle of responses; it’s an illusion of interior life built through intention, omission, and timing. He’s implying that the most convincing “talking back” comes from a mind on the other end - an author making choices, not a system producing output. The phrase “successfully” is doing heavy lifting: it suggests that mere chatter isn’t the bar. What’s missing from computer-generated dialogue, as he frames it, is the sense of being seen, challenged, surprised in a way that feels earned rather than procedurally assembled.
Context matters: Saberhagen comes out of mid-century science fiction, a field that watched computers go from room-sized abstractions to cultural anxiety objects. His line captures an era’s skepticism about simulation: games can approximate interaction, but the dream of a responsive, fully realized character still belongs to human art - at least until the machine can imitate not just speech, but motive.
Quote Details
| Topic | Artificial Intelligence |
|---|---|
| Source | Help us find the source |
| Cite |
Citation Formats
APA Style (7th ed.)
Saberhagen, Fred. (2026, January 15). There are interactions with characters within the game which I think are pretty neatly done considering the limitations that you have to work with. I mean, a computer can't really generate a character that talks back and forth with you successfully. FixQuotes. https://fixquotes.com/quotes/there-are-interactions-with-characters-within-the-143858/
Chicago Style
Saberhagen, Fred. "There are interactions with characters within the game which I think are pretty neatly done considering the limitations that you have to work with. I mean, a computer can't really generate a character that talks back and forth with you successfully." FixQuotes. January 15, 2026. https://fixquotes.com/quotes/there-are-interactions-with-characters-within-the-143858/.
MLA Style (9th ed.)
"There are interactions with characters within the game which I think are pretty neatly done considering the limitations that you have to work with. I mean, a computer can't really generate a character that talks back and forth with you successfully." FixQuotes, 15 Jan. 2026, https://fixquotes.com/quotes/there-are-interactions-with-characters-within-the-143858/. Accessed 11 Feb. 2026.



