"Videogames are a little more work and they're a little more stilted"
About this Quote
“Stilted” is the sharper word. It hints at the persistent friction between interactive design and naturalistic performance. Games, especially those built around player choice, can force dialogue into modular chunks: sentences that must make sense in multiple emotional pathways, scenes recorded out of order, relationships built in code rather than rehearsal. Even when the acting is strong, the form can create that slightly artificial cadence - as if the character is speaking in menu options.
The subtext is also about status. For decades, game voice work was treated as adjacent to “real” acting: less visibility, less prestige, often less protection. Alazraqui’s remark lands in that cultural moment where games are massive but still negotiating legitimacy. He’s not dismissing the medium; he’s naming its constraints. The line works because it’s modest, almost offhand - the kind of shop-floor honesty that cuts through hype and reminds you art is also workflow.
Quote Details
| Topic | Art |
|---|---|
| Source | Help us find the source |
| Cite |
Citation Formats
APA Style (7th ed.)
Alazraqui, Carlos. (2026, January 16). Videogames are a little more work and they're a little more stilted. FixQuotes. https://fixquotes.com/quotes/videogames-are-a-little-more-work-and-theyre-a-136160/
Chicago Style
Alazraqui, Carlos. "Videogames are a little more work and they're a little more stilted." FixQuotes. January 16, 2026. https://fixquotes.com/quotes/videogames-are-a-little-more-work-and-theyre-a-136160/.
MLA Style (9th ed.)
"Videogames are a little more work and they're a little more stilted." FixQuotes, 16 Jan. 2026, https://fixquotes.com/quotes/videogames-are-a-little-more-work-and-theyre-a-136160/. Accessed 12 Feb. 2026.

