"We want to make as big a market as we can with our current product"
About this Quote
At first glance, Trip Hawkins sounds like he is just doing capitalism in its simplest, least poetic form: sell more of the thing you already have. But the line’s bluntness is the point. It’s a founder’s sentence, engineered to quiet distraction. In a culture that romanticizes “the next big idea,” Hawkins is arguing for something more disciplined and, in practice, more radical: don’t outsmart yourself. If the product is working, the smartest move may be to widen the doorway, not rebuild the house.
The specific intent is managerial and strategic. “Current product” is a guardrail against the intoxicating urge to pivot, rebrand, or chase every adjacent opportunity. Hawkins isn’t talking about invention; he’s talking about scale. That implies confidence that the product-market fit is real, and that the remaining work is distribution, pricing, packaging, and storytelling - the unglamorous machinery that turns a good idea into an industry.
The subtext is also about power. A “big market” isn’t just revenue; it’s leverage with retailers, platform owners, licensors, advertisers, and talent. For a figure associated with the early videogame business, it reads like a snapshot of an era when games were trying to graduate from niche hobby to mass entertainment. Make the market big enough, and you stop begging for cultural legitimacy; you start setting the terms.
The specific intent is managerial and strategic. “Current product” is a guardrail against the intoxicating urge to pivot, rebrand, or chase every adjacent opportunity. Hawkins isn’t talking about invention; he’s talking about scale. That implies confidence that the product-market fit is real, and that the remaining work is distribution, pricing, packaging, and storytelling - the unglamorous machinery that turns a good idea into an industry.
The subtext is also about power. A “big market” isn’t just revenue; it’s leverage with retailers, platform owners, licensors, advertisers, and talent. For a figure associated with the early videogame business, it reads like a snapshot of an era when games were trying to graduate from niche hobby to mass entertainment. Make the market big enough, and you stop begging for cultural legitimacy; you start setting the terms.
Quote Details
| Topic | Marketing |
|---|---|
| Source | Help us find the source |
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