"We're going to do something that's really unprecedented in the industry by launching the console in all three major markets for the same holiday. It's never been done before"
About this Quote
What sounds like a dry logistics flex is actually a power move dressed up as optimism. J Allard’s “unprecedented” isn’t about shipping boxes; it’s about rewriting the narrative of who gets to set the tempo in the console wars. The line is engineered to land in two places at once: inside the company as a rallying cry (“we’re capable of the impossible”), and outside it as a shot across competitors’ bows (“you’ll be reacting to us, not the other way around”).
The phrase “all three major markets” quietly names the real prize: cultural simultaneity. A global launch isn’t just distribution, it’s synchronization. It collapses the old hierarchy where one region gets the hype and another gets the leftovers. By tethering the plan to “the same holiday,” Allard invokes the industry’s most emotionally charged sales window, when gaming becomes a household purchase and media coverage spikes. He’s borrowing the urgency of the calendar to make the strategy feel inevitable.
“It’s never been done before” functions as both proof and pressure. Proof, because novelty sells; pressure, because it raises the cost of failure. Supply shortages, localization issues, manufacturing defects - any of it would become more visible precisely because the company promised a worldwide moment.
Contextually, this is late-90s/early-2000s tech bravado: the belief that engineering and willpower can brute-force markets into alignment. The subtext is simple: we’re not just launching a console; we’re attempting a coordinated cultural event.
The phrase “all three major markets” quietly names the real prize: cultural simultaneity. A global launch isn’t just distribution, it’s synchronization. It collapses the old hierarchy where one region gets the hype and another gets the leftovers. By tethering the plan to “the same holiday,” Allard invokes the industry’s most emotionally charged sales window, when gaming becomes a household purchase and media coverage spikes. He’s borrowing the urgency of the calendar to make the strategy feel inevitable.
“It’s never been done before” functions as both proof and pressure. Proof, because novelty sells; pressure, because it raises the cost of failure. Supply shortages, localization issues, manufacturing defects - any of it would become more visible precisely because the company promised a worldwide moment.
Contextually, this is late-90s/early-2000s tech bravado: the belief that engineering and willpower can brute-force markets into alignment. The subtext is simple: we’re not just launching a console; we’re attempting a coordinated cultural event.
Quote Details
| Topic | Marketing |
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