"We've carried that over into the visual development as well. We've designed quite an exotic cast of characters, but the last thing we want is to dictate to the players how their PCs should look. What we want to do is inspire"
About this Quote
The phrasing does quiet rhetorical work. “Carried that over” suggests continuity, a studio discipline applied to a different medium, as if good craftsmanship should survive the jump from camera to game. “Exotic” signals ambition and marketable difference, yet it’s tempered by the self-aware fear of overreach: exotic can quickly become prescriptive, even reductive, if it hardens into canon. The sentence pivots on “but,” the hinge where control becomes collaboration.
Contextually, it’s a statement that fits the cultural turn toward participatory fandom: audiences as co-creators, not mere consumers. Even if Wood himself predates modern game culture, the sentiment captures a contemporary design ethic: concept art as invitation rather than instruction. “Inspire” is the key word, less altruistic than it sounds. Inspiration is a soft form of direction. You don’t order the player to conform; you make the alternative feel less interesting. That’s the sly genius here: relinquishing authority without surrendering influence.
Quote Details
| Topic | Art |
|---|---|
| Source | Help us find the source |
| Cite |
Citation Formats
APA Style (7th ed.)
Wood, Sam. (2026, January 15). We've carried that over into the visual development as well. We've designed quite an exotic cast of characters, but the last thing we want is to dictate to the players how their PCs should look. What we want to do is inspire. FixQuotes. https://fixquotes.com/quotes/weve-carried-that-over-into-the-visual-162296/
Chicago Style
Wood, Sam. "We've carried that over into the visual development as well. We've designed quite an exotic cast of characters, but the last thing we want is to dictate to the players how their PCs should look. What we want to do is inspire." FixQuotes. January 15, 2026. https://fixquotes.com/quotes/weve-carried-that-over-into-the-visual-162296/.
MLA Style (9th ed.)
"We've carried that over into the visual development as well. We've designed quite an exotic cast of characters, but the last thing we want is to dictate to the players how their PCs should look. What we want to do is inspire." FixQuotes, 15 Jan. 2026, https://fixquotes.com/quotes/weve-carried-that-over-into-the-visual-162296/. Accessed 12 Feb. 2026.





