"What comes next? Super Mario 128? Actually, that's what I want to do"
About this Quote
The "128" is comic exaggeration, a wink at the arms race logic of sequels: more levels, more power-ups, more everything. But Miyamoto's twist is that he wants the number for what it implies technically and conceptually: multiplication, density, swarms, a jump in systems rather than plot. In the late 1990s and early 2000s, Nintendo was under pressure to match the industry's cinematic turn. Miyamoto, instead, was steering toward toy-like interaction - game feel as the headline feature.
The subtext is an argument about what "next" should mean. Not a linear continuation of Mario's story, but a new grammar for movement and space. "Actually" matters: it signals a pivot from playful speculation to real creative intent, the moment the designer takes control of the conversation. This is Miyamoto's signature confidence, almost casual: innovation presented as an offhand desire, as if the future of a flagship character is simply what he feels like building.
That posture helped frame Nintendo's enduring identity: progress as surprise, not prestige - and sequels as laboratories, not obligations.
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APA Style (7th ed.)
Miyamoto, Shigeru. (2026, January 16). What comes next? Super Mario 128? Actually, that's what I want to do. FixQuotes. https://fixquotes.com/quotes/what-comes-next-super-mario-128-actually-thats-128311/
Chicago Style
Miyamoto, Shigeru. "What comes next? Super Mario 128? Actually, that's what I want to do." FixQuotes. January 16, 2026. https://fixquotes.com/quotes/what-comes-next-super-mario-128-actually-thats-128311/.
MLA Style (9th ed.)
"What comes next? Super Mario 128? Actually, that's what I want to do." FixQuotes, 16 Jan. 2026, https://fixquotes.com/quotes/what-comes-next-super-mario-128-actually-thats-128311/. Accessed 13 Feb. 2026.




