"What we did ten years ago with the Playstation was a phenomenal success story for the company. That product had a ten year life cycle, which has never been done in this industry"
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There is a telltale corporate fairy tale embedded in Jackson's boast: not just that the PlayStation succeeded, but that its success was unnatural - "never been done in this industry" - and therefore proof of institutional genius. The intent is less historical than strategic. He's laundering nostalgia into credibility, reaching back a decade to claim continuity and competence at a moment when tech companies are perpetually accused of chasing the next shiny thing.
The subtext lives in the phrase "ten year life cycle". In consumer electronics, products are engineered for churn: new models, new standards, new reasons to upgrade. Calling longevity a "life cycle" borrows the language of biology and systems science, as if durability were an organic evolution rather than a set of business decisions about compatibility, licensing, and developer ecosystems. For a scientist, the appeal to lifecycle framing also suggests measurement and inevitability, even though the achievement was as much cultural as technical: consoles survive when communities, games, and third-party support stay loyal.
Context matters because the PlayStation story isn't just a hardware story; it's a platform story. A console becomes a living infrastructure, a negotiated peace between engineers, marketers, developers, and players. Jackson's line implicitly argues that the company didn't merely ship a box; it created a stable world people wanted to inhabit for years. The flex isn't speed. It's endurance - positioned as rare in an industry addicted to planned obsolescence, and deployed as a quiet promise that the next bet will be just as "phenomenal" if you trust the same stewards.
The subtext lives in the phrase "ten year life cycle". In consumer electronics, products are engineered for churn: new models, new standards, new reasons to upgrade. Calling longevity a "life cycle" borrows the language of biology and systems science, as if durability were an organic evolution rather than a set of business decisions about compatibility, licensing, and developer ecosystems. For a scientist, the appeal to lifecycle framing also suggests measurement and inevitability, even though the achievement was as much cultural as technical: consoles survive when communities, games, and third-party support stay loyal.
Context matters because the PlayStation story isn't just a hardware story; it's a platform story. A console becomes a living infrastructure, a negotiated peace between engineers, marketers, developers, and players. Jackson's line implicitly argues that the company didn't merely ship a box; it created a stable world people wanted to inhabit for years. The flex isn't speed. It's endurance - positioned as rare in an industry addicted to planned obsolescence, and deployed as a quiet promise that the next bet will be just as "phenomenal" if you trust the same stewards.
Quote Details
| Topic | Business |
|---|---|
| Source | Help us find the source |
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