"When I am starting a new game, I have to program it for the Apple, because I want to get all of the markets"
About this Quote
The intent is plainspoken and strategic. Budge isn’t romanticizing the Apple as a creative instrument; he’s treating it as a key that opens doors. In the late 1970s and early 1980s, Apple II systems became a dominant home/school platform, especially in the U.S., with a fast-growing retail ecosystem. If you wanted reach, you didn’t start with the “best” computer. You started with the one already sitting on desks.
The subtext is about leverage and gatekeeping. “Program it for the Apple” implies that other versions can follow, but the first move sets your economic trajectory: which stores will stock you, which reviewers will notice, which users will evangelize your game. It’s also an early snapshot of a pattern that keeps repeating in tech culture: creators publicly frame choices as craft, while privately optimizing for access, compatibility, and momentum.
Budge’s bluntness is the tell. He’s saying the quiet part out loud: in games, the marketplace is part of the design.
Quote Details
| Topic | Coding & Programming |
|---|---|
| Source | Help us find the source |
| Cite |
Citation Formats
APA Style (7th ed.)
Budge, Bill. (2026, January 17). When I am starting a new game, I have to program it for the Apple, because I want to get all of the markets. FixQuotes. https://fixquotes.com/quotes/when-i-am-starting-a-new-game-i-have-to-program-39063/
Chicago Style
Budge, Bill. "When I am starting a new game, I have to program it for the Apple, because I want to get all of the markets." FixQuotes. January 17, 2026. https://fixquotes.com/quotes/when-i-am-starting-a-new-game-i-have-to-program-39063/.
MLA Style (9th ed.)
"When I am starting a new game, I have to program it for the Apple, because I want to get all of the markets." FixQuotes, 17 Jan. 2026, https://fixquotes.com/quotes/when-i-am-starting-a-new-game-i-have-to-program-39063/. Accessed 12 Feb. 2026.



