"Writing is an incredibly lonely job"
About this Quote
Few crafts demand as much solitary stamina as writing. R. A. Salvatore's line captures the reality that, when the door closes and the cursor blinks, there is no ensemble or instant feedback, only a mind wrestling with story. Even in genres that teem with companions and epic clashes, the sentences must be forged alone. Salvatore, who built the enduring saga of Drizzt Do'Urden and wrote tie-ins for vast, communal worlds like the Forgotten Realms and Star Wars, knows that the applause, debates, and conventions arrive later. The hours that create them are spent in quiet, confronting doubt, distraction, and the stubborn logic of a plot that refuses to click.
Loneliness here is not just physical isolation; it is the existential kind that comes from making choices no one can make for you. A director can consult a cinematographer in the moment, a game designer can iterate with a team. A novelist must decide where the sword falls, what a character regrets, which word earns its place. The page answers with silence until the choice is made, and the only dialogue is between the writer and the work.
Yet the line also hints at a paradox. To write believable fellowship, betrayal, and courage, a writer often must retreat from fellowship itself. Salvatore's kinetic battles and moral reflections feel lived-in because they were labored over without distraction, the rhythms tuned until they carried their own music. That solitude can ache, but it is also the furnace that tempers conviction and voice.
Community mitigates the cost, not the necessity. Editors, beta readers, and fans join the process, but only after the loneliest labor. And then the alchemy occurs: those solitary hours become a shared world. Readers meet Drizzt and feel less alone. The job may be incredibly lonely, but its finished work is a bridge, an invitation to company across a thousand miles and years.
Loneliness here is not just physical isolation; it is the existential kind that comes from making choices no one can make for you. A director can consult a cinematographer in the moment, a game designer can iterate with a team. A novelist must decide where the sword falls, what a character regrets, which word earns its place. The page answers with silence until the choice is made, and the only dialogue is between the writer and the work.
Yet the line also hints at a paradox. To write believable fellowship, betrayal, and courage, a writer often must retreat from fellowship itself. Salvatore's kinetic battles and moral reflections feel lived-in because they were labored over without distraction, the rhythms tuned until they carried their own music. That solitude can ache, but it is also the furnace that tempers conviction and voice.
Community mitigates the cost, not the necessity. Editors, beta readers, and fans join the process, but only after the loneliest labor. And then the alchemy occurs: those solitary hours become a shared world. Readers meet Drizzt and feel less alone. The job may be incredibly lonely, but its finished work is a bridge, an invitation to company across a thousand miles and years.
Quote Details
| Topic | Writing |
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