Novel: Borne
Setting and premise
A ravaged, unnamed city is the novel's stage: towers of reclaimed technology, heaps of biotech detritus, and an ecology rewritten by corporate mutations. The landscape is as much character as backdrop, full of grotesque, gorgeous inventions and scavenged wonders. Life here is a daily negotiation with engineered predators, collapsing infrastructures, and the lingering operations of a mysterious bioengineering company.
Into that world comes an extraordinary discovery: Rachel, a scavenger who ekes out a living picking through the ruins, finds a small, strange creature entangled in the fur of Mord, a gigantic, despotic bear that dominates the city. The creature, whom she names Borne, becomes the focus of Rachel's devotion and the catalyst for the book's unfolding mysteries.
Main characters
Rachel is practical and tough, shaped by scarcity and survival, yet driven by a fierce, almost tender intelligence in her relationship with Borne. Her voice guides much of the narrative, alternating between wry observation and moments of lyric intensity. Wick, a companion and sometime lover, is a resourceful and morally ambiguous figure whose experiments and past ties to the city's biotech powers complicate the pair's lives.
Mord, a monstrous engineered bear, is both threat and symbol: a roaming, violent ecosystem of corporate design that exerts tyrannical control over territory and resources. Borne itself resists easy categorization. From a vulnerable, almost infantile presence it grows, learns, questions, and transforms the people and places around it, raising urgent questions about identity and agency.
Plot overview
Rachel rescues Borne and begins to care for it, hiding the creature from Mord and from others who would exploit it. As Borne matures it displays uncanny abilities and a rapidly expanding curiosity. Rachel teaches it words and routines; Borne, in turn, reshapes Rachel's sense of purpose and belonging. The bond between them becomes a tender, fierce center amid the city's brutality.
Tensions escalate as the remnants of corporate power and other scavengers close in. Wick's murky history with the bioengineering Company and his own experiments draw dangerous attention. Encounters with altered fauna, rival scavengers, and the lingering machinery of the past force Rachel into choices that test her protective instincts and moral limits. The narrative moves between intimate scenes of caregiving and sudden, disorienting violences, building toward confrontations that reveal more about the city's origins and the true nature of the technologies that created Mord and Borne.
Themes and tone
The novel interrogates what it means to be a self in a world of manufactured life. Questions about personhood, memory, and authorship recur as Rachel tries to name and understand Borne. Corporate power, ecological collapse, and the commodification of living beings form a critique of late-capitalist biotechnology: human lives and nonhuman life alike are subject to design, control, and commodification.
VanderMeer blends the eerie with the lyrical. The prose shifts from spare, direct survival scenes to lush, hallucinatory descriptions. The result is an atmosphere that is at once claustrophobic and strangely wonder-filled, carrying a persistent sense of ethical unease and speculative awe.
Style and significance
The narrative is fragmentary, sensory, and imagistic, emphasizing mood and revelation over conventional plot mechanics. The world-building is tactile and inventive, populated with grotesque inventions and startling biological inventions that read like contemporary fables about technological hubris and resilience. Borne reworks post-apocalyptic storytelling into something simultaneously intimate and wild, inviting readers to linger on questions about care, creation, and the costs of remaking life.
A ravaged, unnamed city is the novel's stage: towers of reclaimed technology, heaps of biotech detritus, and an ecology rewritten by corporate mutations. The landscape is as much character as backdrop, full of grotesque, gorgeous inventions and scavenged wonders. Life here is a daily negotiation with engineered predators, collapsing infrastructures, and the lingering operations of a mysterious bioengineering company.
Into that world comes an extraordinary discovery: Rachel, a scavenger who ekes out a living picking through the ruins, finds a small, strange creature entangled in the fur of Mord, a gigantic, despotic bear that dominates the city. The creature, whom she names Borne, becomes the focus of Rachel's devotion and the catalyst for the book's unfolding mysteries.
Main characters
Rachel is practical and tough, shaped by scarcity and survival, yet driven by a fierce, almost tender intelligence in her relationship with Borne. Her voice guides much of the narrative, alternating between wry observation and moments of lyric intensity. Wick, a companion and sometime lover, is a resourceful and morally ambiguous figure whose experiments and past ties to the city's biotech powers complicate the pair's lives.
Mord, a monstrous engineered bear, is both threat and symbol: a roaming, violent ecosystem of corporate design that exerts tyrannical control over territory and resources. Borne itself resists easy categorization. From a vulnerable, almost infantile presence it grows, learns, questions, and transforms the people and places around it, raising urgent questions about identity and agency.
Plot overview
Rachel rescues Borne and begins to care for it, hiding the creature from Mord and from others who would exploit it. As Borne matures it displays uncanny abilities and a rapidly expanding curiosity. Rachel teaches it words and routines; Borne, in turn, reshapes Rachel's sense of purpose and belonging. The bond between them becomes a tender, fierce center amid the city's brutality.
Tensions escalate as the remnants of corporate power and other scavengers close in. Wick's murky history with the bioengineering Company and his own experiments draw dangerous attention. Encounters with altered fauna, rival scavengers, and the lingering machinery of the past force Rachel into choices that test her protective instincts and moral limits. The narrative moves between intimate scenes of caregiving and sudden, disorienting violences, building toward confrontations that reveal more about the city's origins and the true nature of the technologies that created Mord and Borne.
Themes and tone
The novel interrogates what it means to be a self in a world of manufactured life. Questions about personhood, memory, and authorship recur as Rachel tries to name and understand Borne. Corporate power, ecological collapse, and the commodification of living beings form a critique of late-capitalist biotechnology: human lives and nonhuman life alike are subject to design, control, and commodification.
VanderMeer blends the eerie with the lyrical. The prose shifts from spare, direct survival scenes to lush, hallucinatory descriptions. The result is an atmosphere that is at once claustrophobic and strangely wonder-filled, carrying a persistent sense of ethical unease and speculative awe.
Style and significance
The narrative is fragmentary, sensory, and imagistic, emphasizing mood and revelation over conventional plot mechanics. The world-building is tactile and inventive, populated with grotesque inventions and startling biological inventions that read like contemporary fables about technological hubris and resilience. Borne reworks post-apocalyptic storytelling into something simultaneously intimate and wild, inviting readers to linger on questions about care, creation, and the costs of remaking life.
Borne
In a ruined, nameless city of the future, a woman named Rachel, who makes her living as a scavenger, finds a creature named Borne, entangled in the fur of Mord, a gigantic, despotic bear.
- Publication Year: 2017
- Type: Novel
- Genre: Science Fiction, Fantasy
- Language: English
- Awards: Locus Award Nominee for Best Science Fiction Novel (2018), Kirkus Prize Nominee for Fiction (2017)
- View all works by Jeff Vandermeer on Amazon
Author: Jeff Vandermeer
Jeff VanderMeer, acclaimed author of the Southern Reach Trilogy and pioneer of the New Weird genre.
More about Jeff Vandermeer
- Occup.: Writer
- From: USA
- Other works:
- City of Saints and Madmen (2002 Short Story Collection)
- Veniss Underground (2003 Novel)
- Shriek: An Afterword (2006 Novel)
- Finch (2009 Novel)
- Acceptance (2014 Novel)
- Authority (2014 Novel)
- Annihilation (2014 Novel)
- The Strange Bird: A Borne Story (2018 Novella)
- Dead Astronauts (2019 Novel)