"I am most proud of the development of the characters as personalities that game players could relate to and care about"
- Roberta Williams
About this Quote
In this quote, Roberta Williams, a popular video game designer, reveals her pride in the development of characters in her games. She highlights the significance of developing relatable and likable personalities that gamers can connect with and appreciate. This reveals her understanding of the effect that strong characters can have on the overall video gaming experience. By developing characters that players can feel sorry for, Williams has actually successfully added depth and psychological financial investment to her games. This quote also shows her devotion to developing immersive and engaging gameplay, where players not just enjoy the game mechanics however also form a connection with the characters. In general, Williams' declaration showcases her enthusiasm for storytelling and her capability to produce unforgettable and relatable characters in the world of video gaming.
This quote is written / told by Roberta Williams somewhere between February 16, 1953 and today. She was a famous Designer from USA.
The author also have 13 other quotes.
"Homer's whole language, the language in which he lived, the language that he breathed, because he never saw it, or certainly those who formed his tradition never saw it, in characters on the pages. It was all on the tongue and in the ear"
"The Little Friend is a long book. It's also completely different from my first novel: different landscape, different characters, different use of language and diction, different approach to story"
"So if you want to have a great video game-based movie you have to keep the mood of the game, use the normal character setup - but you have to flesh out the story and provide more background for the characters"
"The way I write is that I'll actually have a conversation out loud with myself. In a weird way, I just kind of get schizophrenic and play two characters"
"From beginning to end it's about keeping the energy and the intensity of the story and not doing too much and not doing too little, but just enough so people stay interested and stay involved in the characters"