"King's Quest IV was a much bigger hit than I, II, or III. I do feel that King's Quest IV was a pivotal game in bringing in more female players"
- Roberta Williams
About this Quote
In this quote, game designer Roberta Williams reflects on the success of her video game King's Quest IV compared to its predecessors. She acknowledges that the 4th installation was a much bigger hit than the very first 3, indicating its popularity among players. However, what sticks out in her statement is her belief that King's Quest IV played a crucial role in attracting more female gamers to the video gaming world. This highlights the effect of the game in breaking gender barriers and attracting a larger audience. Williams' acknowledgment of the video game's significance in diversifying the video gaming neighborhood showcases her forward-thinking and inclusive method to game design.
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