Paper: Computing Machinery and Intelligence
Introduction
Alan Turing opens with a crisp, provocative question: "Can machines think?" Rather than try to define "thinking" directly, he reframes the issue into a practical test and examines the philosophical and technical objections that follow. The essay situates the question against the backdrop of mid-20th-century developments in computing and logic, treating the problem as both empirical and conceptual.
The Imitation Game
Turing proposes the "imitation game" as an operational criterion for machine intelligence. The game involves an interrogator who communicates, via typed messages, with a human and a machine concealed from view. If the interrogator cannot reliably distinguish the machine from the human after a series of questions, the machine can be said to exhibit intelligent behavior. By shifting attention from internal states to observable performance, the test sidesteps contentious definitions and makes the question testable.
Responses to Objections
Turing systematically addresses a wide range of objections, treating them with careful, often wry analysis. He confronts theological and emotional objections that deny machine potential on principled grounds, and he rebuts arguments that hinge on consciousness, self-awareness, or the claim that machines can only do what they are explicitly programmed to do. The "Lady Lovelace" objection, that machines cannot originate anything and merely follow orders, is met with a challenge to examples of human creativity that could be modeled by suitably designed machines. Mathematical objections, including references to Gödel, are acknowledged as limits on formal systems but are judged insufficient to rule out intelligent machines entirely.
Learning Machines
A core proposal is to build not a finished adult machine but a "child machine" that can be educated. Turing envisages starting with a simple, adaptable system and using a regimen of teaching, rewards, and gradual training to develop complex behavior. This anticipates later ideas in machine learning and neural networks by emphasizing experience, adaptation, and incremental development rather than exhaustive preprogramming. The suggestion that machines might learn from error and reinforcement links technical design to psychological analogies and opens a path for machines to acquire skills that look creative or spontaneous.
Intelligence, Behavior, and Measurement
Turing emphasizes behavior as the criterion for intelligence, arguing that if a machine's responses are indistinguishable from a human's, disputes about inner states become largely philosophical and practically irrelevant. He acknowledges the challenge of deception, cultural knowledge, and the subtleties of natural language, but insists on the value of a pragmatic test. Far from claiming certainty about consciousness, he opts for a method that operationalizes assessment and invites empirical exploration rather than metaphysical standoff.
Legacy and Influence
Turing's essay reframed philosophical debate and provided a durable experimental benchmark that continues to shape discussions about artificial intelligence, cognition, and machine ethics. While the "Turing Test" has been criticized and revised, its core move, measuring intelligence by indistinguishability in behavior, remains a touchstone. The essay's blend of technical foresight, philosophical awareness, and methodological clarity has left a lasting imprint on how researchers and philosophers think about machines that learn, adapt, and exhibit humanlike behavior.
Alan Turing opens with a crisp, provocative question: "Can machines think?" Rather than try to define "thinking" directly, he reframes the issue into a practical test and examines the philosophical and technical objections that follow. The essay situates the question against the backdrop of mid-20th-century developments in computing and logic, treating the problem as both empirical and conceptual.
The Imitation Game
Turing proposes the "imitation game" as an operational criterion for machine intelligence. The game involves an interrogator who communicates, via typed messages, with a human and a machine concealed from view. If the interrogator cannot reliably distinguish the machine from the human after a series of questions, the machine can be said to exhibit intelligent behavior. By shifting attention from internal states to observable performance, the test sidesteps contentious definitions and makes the question testable.
Responses to Objections
Turing systematically addresses a wide range of objections, treating them with careful, often wry analysis. He confronts theological and emotional objections that deny machine potential on principled grounds, and he rebuts arguments that hinge on consciousness, self-awareness, or the claim that machines can only do what they are explicitly programmed to do. The "Lady Lovelace" objection, that machines cannot originate anything and merely follow orders, is met with a challenge to examples of human creativity that could be modeled by suitably designed machines. Mathematical objections, including references to Gödel, are acknowledged as limits on formal systems but are judged insufficient to rule out intelligent machines entirely.
Learning Machines
A core proposal is to build not a finished adult machine but a "child machine" that can be educated. Turing envisages starting with a simple, adaptable system and using a regimen of teaching, rewards, and gradual training to develop complex behavior. This anticipates later ideas in machine learning and neural networks by emphasizing experience, adaptation, and incremental development rather than exhaustive preprogramming. The suggestion that machines might learn from error and reinforcement links technical design to psychological analogies and opens a path for machines to acquire skills that look creative or spontaneous.
Intelligence, Behavior, and Measurement
Turing emphasizes behavior as the criterion for intelligence, arguing that if a machine's responses are indistinguishable from a human's, disputes about inner states become largely philosophical and practically irrelevant. He acknowledges the challenge of deception, cultural knowledge, and the subtleties of natural language, but insists on the value of a pragmatic test. Far from claiming certainty about consciousness, he opts for a method that operationalizes assessment and invites empirical exploration rather than metaphysical standoff.
Legacy and Influence
Turing's essay reframed philosophical debate and provided a durable experimental benchmark that continues to shape discussions about artificial intelligence, cognition, and machine ethics. While the "Turing Test" has been criticized and revised, its core move, measuring intelligence by indistinguishability in behavior, remains a touchstone. The essay's blend of technical foresight, philosophical awareness, and methodological clarity has left a lasting imprint on how researchers and philosophers think about machines that learn, adapt, and exhibit humanlike behavior.
Computing Machinery and Intelligence
This paper discusses the possibility of building a machine that can think and proposes the Turing Test, a method of assessing a machine's ability to exhibit intelligent behaviour indistinguishable from that of a human.
- Publication Year: 1950
- Type: Paper
- Genre: Philosophy, Computer Science
- Language: English
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Author: Alan Turing

More about Alan Turing
- Occup.: Mathematician
- From: United Kingdom
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