"I don't know anyone who would be exclusively working on game music, per se"
About this Quote
The intent is practical. Game scoring, especially in the eras Uematsu came up through, didn’t reward exclusivity; it rewarded agility. Composers bounced between media, genres, and constraints, because the job was never just to write a pretty theme. It was to write music that could loop without fatigue, convey narrative with limited memory, and survive the brutal compression of early sound chips. That kind of problem-solving breeds generalists, not purists.
The subtext is also defensive in a generous way. “Per se” signals he’s resisting being boxed in. Game composers have long been treated as niche technicians rather than full-spectrum artists; Uematsu flips that stigma into a point of pride. If nobody works on game music “exclusively,” it implies the best practitioners are musicians first, adaptable storytellers who can translate feeling across contexts.
There’s a cultural moment hiding here, too: games were becoming mainstream, but their music still fought for legitimacy. Uematsu’s line suggests the boundary is already porous. The medium doesn’t shrink the composer; it forces composition to evolve.
Quote Details
| Topic | Music |
|---|---|
| Source | Help us find the source |
| Cite |
Citation Formats
APA Style (7th ed.)
Uematsu, Nobuo. (2026, January 15). I don't know anyone who would be exclusively working on game music, per se. FixQuotes. https://fixquotes.com/quotes/i-dont-know-anyone-who-would-be-exclusively-163157/
Chicago Style
Uematsu, Nobuo. "I don't know anyone who would be exclusively working on game music, per se." FixQuotes. January 15, 2026. https://fixquotes.com/quotes/i-dont-know-anyone-who-would-be-exclusively-163157/.
MLA Style (9th ed.)
"I don't know anyone who would be exclusively working on game music, per se." FixQuotes, 15 Jan. 2026, https://fixquotes.com/quotes/i-dont-know-anyone-who-would-be-exclusively-163157/. Accessed 12 Feb. 2026.

